public static void Unpack(GPUShadowAlgorithm gpuAlgo, out ShadowAlgorithm algo, out ShadowVariant vari, out ShadowPrecision prec) { algo = ExtractAlgorithm(gpuAlgo); vari = ExtractVariant(gpuAlgo); prec = ExtractPrecision(gpuAlgo); }
public void SetGlobalShadowOverride(GPUShadowType shadowType, ShadowAlgorithm shadowAlgorithm, ShadowVariant shadowVariant, ShadowPrecision shadowPrecision, bool enable) { m_GlobalOverrides[(int)shadowType].enabled = enable; m_GlobalOverrides[(int)shadowType].algorithm = shadowAlgorithm; m_GlobalOverrides[(int)shadowType].variant = shadowVariant; m_GlobalOverrides[(int)shadowType].precision = shadowPrecision; }
public static GPUShadowAlgorithm Pack(ShadowAlgorithm algo, ShadowVariant vari, ShadowPrecision prec) { int precshift = ShadowConstants.Bits.k_ShadowVariant + ShadowConstants.Bits.k_ShadowAlgorithm; int algoshift = ShadowConstants.Bits.k_ShadowVariant; return((GPUShadowAlgorithm)((int)prec << precshift | ((int)algo << algoshift) | (int)vari)); }
void DrawWidgets(Light l, GPUShadowType shadowType, ShadowAlgorithm shadowAlgorithm, ShadowVariant shadowVariant, ShadowPrecision shadowPrecision, bool globalOverride) { #if UNITY_EDITOR var dict = m_Entries[(int)shadowType]; int[] algoOptions = new int[dict.Count]; GUIContent[] algoDescs = new GUIContent[dict.Count]; int idx = 0; foreach (var entry in dict) { algoOptions[idx] = (int)entry.Key; algoDescs[idx] = new GUIContent(entry.Value.algorithmDesc); idx++; } using (new UnityEditor.EditorGUI.DisabledGroupScope(globalOverride)) { UnityEditor.EditorGUI.BeginChangeCheck(); shadowAlgorithm = (ShadowAlgorithm)UnityEditor.EditorGUILayout.IntPopup(new GUIContent("Shadow Algorithm"), (int)shadowAlgorithm, algoDescs, algoOptions); if (UnityEditor.EditorGUI.EndChangeCheck()) { shadowVariant = 0; } } UnityEditor.EditorGUI.indentLevel++; Entry e = dict[shadowAlgorithm]; int varsAvailable = e.variantsAvailable; int[] varOptions = new int[varsAvailable]; GUIContent[] varDescs = new GUIContent[varsAvailable]; idx = 0; for (int writeIdx = 0; writeIdx < varsAvailable; idx++) { if (e.variantDels[idx].low != null || e.variantDels[idx].high != null) { varOptions[writeIdx] = idx; varDescs[writeIdx] = new GUIContent(e.variantDescs[idx]); writeIdx++; } } UnityEditor.EditorGUILayout.BeginHorizontal(); using (new UnityEditor.EditorGUI.DisabledGroupScope(globalOverride)) { shadowVariant = (ShadowVariant)UnityEditor.EditorGUILayout.IntPopup(new GUIContent("Variant + Precision"), (int)shadowVariant, varDescs, varOptions); if (e.variantDels[(int)shadowVariant].low != null && e.variantDels[(int)shadowVariant].high != null) { GUIContent[] precDescs = new GUIContent[] { new GUIContent("High"), new GUIContent("Low") }; int[] precOptions = new int[] { 0, 1 }; shadowPrecision = (ShadowPrecision)UnityEditor.EditorGUILayout.IntPopup((int)shadowPrecision, precDescs, precOptions, GUILayout.MaxWidth(65)); } else { using (new UnityEditor.EditorGUI.DisabledScope()) { GUIContent[] precDescs = new GUIContent[] { new GUIContent(e.variantDels[(int)shadowVariant].low == null ? "High" : "Low") }; int[] precOptions = new int[] { e.variantDels[(int)shadowVariant].low == null ? 0 : 1 }; UnityEditor.EditorGUILayout.IntPopup(precOptions[0], precDescs, precOptions, GUILayout.MaxWidth(65)); shadowPrecision = (ShadowPrecision)precOptions[0]; } } } AdditionalLightData ald = l.GetComponent <AdditionalLightData>(); GPUShadowAlgorithm packedAlgo = ShadowUtils.Pack(shadowAlgorithm, shadowVariant, shadowPrecision); int[] shadowData = null; if (!GUILayout.Button("Reset", GUILayout.MaxWidth(80.0f))) { shadowData = ald.GetShadowData((int)packedAlgo); } UnityEditor.EditorGUILayout.EndHorizontal(); if (shadowPrecision == ShadowPrecision.Low) { e.variantDels[(int)shadowVariant].low(l, shadowAlgorithm, shadowVariant, shadowPrecision, ref shadowData); } else { e.variantDels[(int)shadowVariant].high(l, shadowAlgorithm, shadowVariant, shadowPrecision, ref shadowData); } ald.SetShadowAlgorithm((int)shadowAlgorithm, (int)shadowVariant, (int)shadowPrecision, (int)packedAlgo, shadowData); UnityEditor.EditorGUI.indentLevel--; #endif }