Esempio n. 1
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 // Start is called before the first frame update
 void Start()
 {
     this.buffer1 = this.NewTransformArray();
     this.buffer2 = this.NewTransformArray();
     this.lean    = this.GetComponent <ShadowLeanController>();
     this.anim    = this.GetComponent <ShadowAnimationController>();
     this.weight  = new Slider(4.0f);
     this.ControlledStartAll();
 }
Esempio n. 2
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    void Awake()
    {
        this.sWeight = new Slider(2.0f);
        this.aWeight = new Slider(2.0f);
        this.hWeight = new Slider(2.0f);
        this.rWeight = new Slider(2.0f);
        this.dWeight = new Slider(2.0f);

        this.sitting    = this.GetComponent <ShadowSittingController>();
        this.locomotion = this.GetComponent <ShadowLocomotionController>();
        this.anim       = this.GetComponent <ShadowAnimationController>();
        this.headLook   = this.GetComponent <ShadowHeadLookController>();
        this.reach      = this.GetComponent <ShadowReachController>();
        this.ragdoll    = this.GetComponent <ShadowRagdollController>();
    }
Esempio n. 3
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    void Awake()
    {
        this.sWeight = new Slider(2.0f);
        this.aWeight = new Slider(2.0f);
        this.hWeight = new Slider(2.0f);
        this.rWeight = new Slider(2.0f);
        this.dWeight = new Slider(2.0f);

        this.sitting = this.GetComponent<ShadowSittingController>();
        this.locomotion = this.GetComponent<ShadowLocomotionController>();
        this.anim = this.GetComponent<ShadowAnimationController>();
        this.headLook = this.GetComponent<ShadowHeadLookController>();
        this.reach = this.GetComponent<ShadowReachController>();
        this.ragdoll = this.GetComponent<ShadowRagdollController>();
    }
Esempio n. 4
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    void Start()
    {
        // Allocate space for two buffers for storing and passing shadow poses
        this.buffer1 = this.NewTransformArray();
        this.buffer2 = this.NewTransformArray();

        // Get a reference to our lean ShadowController
        this.lean = this.GetComponent <ShadowLeanControllerCompleted>();

        // Get a reference to our animation ShadowController
        this.anim = this.GetComponent <ShadowAnimationController>();

        // Set the weight
        this.weight = new Slider(4.0f);

        // Call each ShadowController's ControlledStart() function
        this.ControlledStartAll();
    }
    void Start()
    {
        // Allocate space for two buffers for storing and passing shadow poses
        this.buffer1 = this.NewTransformArray();
        this.buffer2 = this.NewTransformArray();

        // Get a reference to our lean ShadowController
        this.lean = this.GetComponent<ShadowLeanControllerCompleted>();

        // Get a reference to our animation ShadowController
        this.anim = this.GetComponent<ShadowAnimationController>();

        // Set the weight
        this.weight = new Slider(4.0f);

        // Call each ShadowController's ControlledStart() function
        this.ControlledStartAll();
    }