private void Clear() { if (shadingView) { shadingView.Exit(); shadingView = null; } }
private void Clear() { if (shadingView) { shadingView.Exit(); shadingView = null; Graphics.ClearRandomWriteTargets(); } }
private void Clear() { if (shadingView) { //if (false/*targetCamera is UICamera*/) //{ // ShadingView.usingCustomizedRenderer = false; //} shadingView.Exit(); shadingView = null; } }