public GraphicsDevice() { PlatformConstruct(); CommandQueue = AddDisposable(new CommandQueue(this)); ShaderLibrary = AddDisposable(new ShaderLibrary(this)); NullBufferShaderResourceView = AddDisposable(ShaderResourceView.Create(this, (StaticBuffer <uint>)null)); NullTextureShaderResourceView = AddDisposable(ShaderResourceView.Create(this, (Texture)null)); }