public void TestStatement_Conditional(string[] sourceLines)
        {
            List <string> ppSource = ShaderPreprocessor.Process(sourceLines, new ShaderCompilerContext(), new ShaderIncludeLibrary(), ShaderPreprocessor.Stage.All);

            Assert.Greater(ppSource.Count, 0);
            foreach (string sourceLine in ppSource)
            {
                Assert.AreNotEqual(sourceLine.Trim(' ', '\t', '\n'), "Fail");
            }
        }
Esempio n. 2
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        public override void OnCreate()
        {
            try
            {
                Shader spriteVertexShader   = new Shader(ShaderType.VertexShader, ShaderPreprocessor.Execute(@"res\shaders\ui\vertex.glsl"));
                Shader spriteFragmentShader = new Shader(ShaderType.FragmentShader, ShaderPreprocessor.Execute(@"res\shaders\ui\fragment.glsl"));
                _renderer = new SpriteRenderer(new ShaderProgram(new[] { spriteVertexShader, spriteFragmentShader }));
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex.ToString());
                throw;
            }
            Vector3 vector1 = new Vector3(20, 30, 30);

            _transform1 = new Transform(vector1, Vector3.Zero, new Vector3(window.Width, window.Height, 30));
            Texture texture1 = new Texture("res\\textures\\splashscreen.png");

            _sprite1 = new Sprite(texture1);
        }
Esempio n. 3
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        public override void OnCreate()
        {
            //Make WinImage
            //Process cmd = new Process();
            //cmd.StartInfo.FileName = @"C:\Users\mikel\Desktop\runFIRST.cmd";
            //cmd.StartInfo.RedirectStandardInput = true;
            //cmd.StartInfo.RedirectStandardOutput = true;
            //cmd.StartInfo.CreateNoWindow = true;
            //cmd.StartInfo.UseShellExecute = false;
            //cmd.Start();

            //Get usernames
            //Text.FontList();
            //var a = Dns.GetHostEntry(Dns.GetHostName());
            //Console.WriteLine(a.HostName);
            //var b = a.AddressList;
            //foreach (var adress in b)
            //{
            //    Console.WriteLine(adress);
            //}
            //List<string> usernames = new List<string>();
            //string text = File.ReadAllText(@"res\variables.txt");
            //string[] splitUsernames = text.Split(',');
            //foreach (string username in splitUsernames)
            //{
            //    Console.WriteLine(username);
            //    usernames.Add(username);
            //}

            try
            {
                Shader spriteVertexShader   = new Shader(ShaderType.VertexShader, ShaderPreprocessor.Execute(@"res\shaders\ui\vertex.glsl"));
                Shader spriteFragmentShader = new Shader(ShaderType.FragmentShader, ShaderPreprocessor.Execute(@"res\shaders\ui\fragment.glsl"));
                _renderer = new SpriteRenderer(new ShaderProgram(new[] { spriteVertexShader, spriteFragmentShader }));
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex.ToString());
                throw;
            }
            Transform transform1 = new Transform(new Vector3(0, 0, 0), Vector3.Zero, new Vector3(window.Width, window.Height, 30));
            Texture   texture1   = new Texture("res\\textures\\CustomButton1.png");
            Texture   texture2   = new Texture("res\\textures\\babyyodasoup.png");
            Texture   texture3   = new Texture("res\\textures\\yodawithsword.png");
            Colour    color1     = new Colour(1, 1, 1);
            Colour    color2     = new Colour(0, 0, 255);
            Colour    color3     = new Colour(255, 0, 0, .5f);
            Colour    color4     = new Colour(0, 255, 0, .5f);

            _background        = new Sprite(texture1, transform1);
            _background.Colour = color1;
            _renderer.Add(_background);
            int buttonWidth  = 400;
            int buttonHeight = 200;
            int gedeeldDoor  = 5;
            int gedeeldDoor2 = 5;
            int toBelow      = 50;

            _playbutton  = new Button(texture1, new Transform(new Vector3(-window.Width / gedeeldDoor, -window.Height / gedeeldDoor2 - toBelow, 0), Vector3.Zero, new Vector3(buttonWidth, buttonHeight, 0)), color2);
            _playbutton2 = new Button(texture1, new Transform(new Vector3(window.Width / gedeeldDoor, -window.Height / gedeeldDoor2 - toBelow, 0), Vector3.Zero, new Vector3(buttonWidth, buttonHeight, 0)));
            _playbutton3 = new Button(texture1, new Transform(new Vector3(-window.Width / gedeeldDoor, window.Height / gedeeldDoor2 - toBelow, 0), Vector3.Zero, new Vector3(buttonWidth, buttonHeight, 0)), color4);
            _playbutton4 = new Button(texture1, new Transform(new Vector3(window.Width / gedeeldDoor, window.Height / gedeeldDoor2 - toBelow, 0), Vector3.Zero, new Vector3(buttonWidth, buttonHeight, 0)), color3);
            Colour    colorBackground          = new Colour(0, 0, 255);
            Texture   textureBackground        = texture2;
            Transform transformationBackground = new Transform(new Vector3(-window.Width / 2 + 225, window.Height / gedeeldDoor2 + 130, 0), Vector3.Zero, new Vector3(buttonWidth, buttonHeight / 4, 0));

            buttonBackground = new Sprite(textureBackground, transformationBackground, colorBackground);
            _renderer.Add(buttonBackground);
            buttons.Add(_playbutton);
            buttons.Add(_playbutton2);
            buttons.Add(_playbutton3);
            buttons.Add(_playbutton4);
            foreach (Button button in buttons)
            {
                //Console.WriteLine(button);
                button.AddToRenderer(_renderer);
            }
            _playbutton.OnClick  += _playbutton_OnClick;
            _playbutton2.OnClick += _playbutton2_OnClick;
            _playbutton3.OnClick += _playbutton3_OnClick;
            _playbutton4.OnClick += _playbutton4_OnClick;
            //foreach (string font in fontPictures)
            //{
            //    Texture textureFont = new Texture(font);
            //    AddFont(i, 0, textureFont);
            //    i += 200;
            //}
            if (!string.IsNullOrEmpty(sayString))
            {
                //Adds text that sayString holds
                string[] sayStringSplit = sayString.Split(' ');
                int      verPos         = 0;
                int      newdit         = 0;
                int      totLenght      = 0;
                foreach (string word in sayStringSplit)
                {
                    info.AddStringText(word, window, verPos);
                    totLenght += word.Length;
                    if (totLenght > 5)
                    {
                        verPos           += 15;
                        info.posSayString = 0;
                        totLenght         = 0;
                    }
                    else
                    {
                        info.AddStringText(" ", window, verPos);
                    }
                }
            }
        }
Esempio n. 4
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        public override void OnCreate()
        {
            try
            {
                Console.WriteLine(ShaderPreprocessor.Execute(@"res\shaders\raytracing\fragment.glsl"));

                Shader voxelVertexShader   = new Shader(ShaderType.VertexShader, ShaderPreprocessor.Execute(@"res\shaders\raytracing\vertex.glsl"));
                Shader voxelFragmentShader = new Shader(ShaderType.FragmentShader, ShaderPreprocessor.Execute(@"res\shaders\raytracing\fragment.glsl"));
                Shader scaleFragmentShader = new Shader(ShaderType.FragmentShader, ShaderPreprocessor.Execute(@"res\shaders\raytracing\scale.glsl"));
                _voxelRenderer = new VoxelRenderer(new ShaderProgram(new[] { voxelVertexShader, voxelFragmentShader }), new ShaderProgram(new[] { voxelVertexShader, scaleFragmentShader }));

                Shader spriteVertexShader   = new Shader(ShaderType.VertexShader, ShaderPreprocessor.Execute(@"res\shaders\ui\vertex.glsl"));
                Shader spriteFragmentShader = new Shader(ShaderType.FragmentShader, ShaderPreprocessor.Execute(@"res\shaders\ui\fragment.glsl"));
                _spriteRenderer = new SpriteRenderer(new ShaderProgram(new[] { spriteVertexShader, spriteFragmentShader }));
            } catch (Exception ex)
            {
                Console.WriteLine(ex.ToString());
                throw;
            }

            _voxelRenderer.GenerateFramebuffer(window);

            //List<Material> materials = new List<Material>();
            //for (int i = 0; i < 256; i++)
            //    materials.Add(new Material(Vector3.One, 1.5f));

            //_voxelRenderer.Materials = materials;

            Console.WriteLine("Shader compiled <o/"); //epic it work

            _model = _voxelRenderer.CreateModel(32, 32, 32,
                                                new Transform(new Vector3(24.0f, 0.0f, 0.0f), Vector3.Zero, new Vector3(0.5f)));

            for (int x = 0; x < 32; x++)
            {
                for (int y = 0; y < 32; y++)
                {
                    for (int z = 0; z < 32; z++)
                    {
                        _model[x, y, z] = (byte)((x + y + z) & 1);//new Voxel((ushort) ((x + y + z) & 1));
                    }
                }
            }
            MyVoxLoader CastleVox = new MyVoxLoader();
            VoxReader r           = new VoxReader(@"res\maps\map.vox", CastleVox);
            r.Read();

            //Use palette of castlevox
            List <Material> materials = new List <Material>();
            for (int i = 0; i < 256; i++)
            {
                Vector3 color = new Vector3((float)CastleVox._materials[i].r / 255f, (float)CastleVox._materials[i].g / 255f, (float)CastleVox._materials[i].b / 255f);
                float   ior   = 1.01f;
                if (i == 252)
                {
                    ior = 1.1f;
                }
                if (i == 254)
                {
                    ior = 1.1f;
                }
                //Vector3 color = new Vector3(1f, 0f, 0f);
                materials.Add(new Material(color, ior));
            }
            _voxelRenderer.Materials.Set(materials);

            _model2 = _voxelRenderer.CreateModel(CastleVox.Width, CastleVox.Height, CastleVox.Depth,
                                                 new Transform(new Vector3(-24.0f, 0.0f, 0.0f), new Vector3(0.0f, 0.1f, 0.0f), new Vector3(0.5f)));

            //for (int x = -16; x < 16; x++)
            //for (int y = -16; y < 16; y++)
            //for (int z = -16; z < 16; z++)
            //    _model2[x + 16, y + 16, z + 16] = (x * x + y * y + z * z < 16 * 16) ? (byte)1 : (byte)0;
            for (int x = 0; x < CastleVox.Width; x++)
            {
                for (int y = 0; y < CastleVox.Height; y++)
                {
                    for (int z = 0; z < CastleVox.Depth; z++)
                    {
                        _model2[x, y, z] = CastleVox._data[x, y, z];
                    }
                }
            }

            Console.WriteLine("Epic");


            //int s = 512;
            //VoxelModel model3 = _voxelRenderer.CreateModel(s,1,s,
            //    new Transform(new Vector3(0.0f, -48.0f, 0.0f), Vector3.Zero, new Vector3(1.0f)));

            //for (int x = 0; x < s; x++)
            //for (int y = 0; y < 1; y++)
            //for (int z = 0; z < s; z++)
            //    model3[x,y,z] = (byte)1;

            Console.WriteLine("Epic");

            Sprite crosshair = new Sprite(new Texture("res/textures/crosshair.png", TextureMinFilter.Linear, TextureMagFilter.Linear));
            _spriteRenderer.Add(crosshair);
            crosshair.Colour          = new Colour(1.0f, 1.0f, 1.0f, 1.0f);
            crosshair.Transform.Scale = new Vector3(128.0f, 128.0f, 0.25f);

            List <DirectionalLight> dirLights = new List <DirectionalLight>();
            var sun = new DirectionalLight();
            sun.direction = new Vector3(-0.5f, 1.5f, -1.0f);
            sun.intensity = 0.8f;
            sun.colour    = new Vector3(1f, 1f, 1f);
            dirLights.Add(sun);

            var sun2 = new DirectionalLight();
            sun2.direction = new Vector3(-0.4f, 1.5f, 0.8f);
            sun2.intensity = 0.6f;
            sun2.colour    = new Vector3(0.7f, 0.8f, 1f);
            dirLights.Add(sun2);

            var sun3 = new DirectionalLight();
            sun3.direction = new Vector3(0.4f, 0.1f, 0.2f);
            sun3.intensity = 0.6f;
            sun3.colour    = new Vector3(0.4f, 0.8f, 1f);
            dirLights.Add(sun3);
            _voxelRenderer.DirectionalLights = dirLights;

            List <PointLight> pointLights = new List <PointLight>();
            var pointlight = new PointLight();
            pointlight.position  = new Vector3(0f, 0f, -20f);
            pointlight.intensity = 0.5f;
            pointlight.colour    = new Vector3(1f, 0.0f, 0.0f);
            pointLights.Add(pointlight);
            _voxelRenderer.PointLights = pointLights;

            MyVoxLoader CharBodyVox = new MyVoxLoader();
            VoxReader rCharBody     = new VoxReader(@"res\char1_body.vox", CharBodyVox);
            rCharBody.Read();

            //Use palette of castlevox
            //List<Material> materialsChar = new List<Material>();
            //for (int i = 0; i < 256; i++)
            //{
            //    Vector3 color = new Vector3((float)CharBodyVox._materials[i].r / 255f, (float)CharBodyVox._materials[i].g / 255f, (float)CharBodyVox._materials[i].b / 255f);
            //    float ior = 1.01f;
            //    if (i == 252) ior = 1.1f;
            //    if (i == 254) ior = 1.1f;
            //    //Vector3 color = new Vector3(1f, 0f, 0f);
            //    materialsChar.Add(new Material(color, ior));
            //}
            //_voxelRenderer.Materials.Set(materialsChar);

            TcpConnection connection = new TcpConnection(IPAddress.Parse("127.0.0.1"), 42069, (IConnection c, byte[] data) =>
            {
                //Console.WriteLine("Received packet...");
                if (data.Length > 1)
                {
                    if (data[0] == 1)
                    {
                        Console.WriteLine("Received our player id!");
                        _playerId              = BitConverter.ToUInt64(data, 1);
                        _mainPlayer            = new Player(data[1], _playerId, true);
                        _mainPlayer._world     = _model2;
                        _mainPlayer._modelBody = _voxelRenderer.CreateModel(CharBodyVox.Width, CharBodyVox.Height, CharBodyVox.Depth,
                                                                            new Transform(new Vector3(-24.0f, 0.0f, 0.0f), new Vector3(0.0f, 0.1f, 0.0f), new Vector3(0.5f)));

                        //for (int x = 0; x < CharBodyVox.Width; x++)
                        //    for (int y = 0; y < CharBodyVox.Height; y++)
                        //        for (int z = 0; z < CharBodyVox.Depth; z++)
                        //            _mainPlayer._modelBody[x, y, z] = CharBodyVox._data[x, y, z];

                        //Commenting this line out will give you access to the FreeCamera
                        //_camera = _mainPlayer.camera;
                        _entityManager.Add(_mainPlayer);
                    }
                    else if (data[0] == 0)
                    {
                        //Not sure if myId should be data[5] or _playerId
                        if (NetworkEntity.HandlePacket(_entityManager, data, _playerId) == false)
                        {
                            //Player doesn't exist yet
                            Console.WriteLine("Adding new player");
                            Player player     = new Player(data[1], data[5], false);
                            player._modelBody = _voxelRenderer.CreateModel(CharBodyVox.Width, CharBodyVox.Height, CharBodyVox.Depth,
                                                                           new Transform(new Vector3(-24.0f, 0.0f, 0.0f), new Vector3(0.0f, 0.1f, 0.0f), new Vector3(0.5f)));

                            for (int x = 0; x < CharBodyVox.Width; x++)
                            {
                                for (int y = 0; y < CharBodyVox.Height; y++)
                                {
                                    for (int z = 0; z < CharBodyVox.Depth; z++)
                                    {
                                        player._modelBody[x, y, z] = CharBodyVox._data[x, y, z];
                                    }
                                }
                            }
                            _entityManager.Add(player);
                        }
                    }
                }
            });

            _packetSender.AddReceiver(connection);
        }