Esempio n. 1
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        private void CreateCamera()
        {
            if (_camera == null)
            {
                var camGo = new GameObject("ShadowMap Camera");
                _camera      = camGo.AddComponent <Camera>();
                _cameraTrans = _camera.transform;

                // 如果改成专用的阴影的话,DC的耗时应该能降低,相对应的RT格式也得更改
                _camera.SetReplacementShader(ShaderHelper.Find(ShaderHelper.DepthPass), ShaderHelper.RenderTypeTag);
            }

            _camera.backgroundColor = Color.white;
            _camera.clearFlags      = CameraClearFlags.SolidColor;
            _camera.orthographic    = true;

            _camera.targetTexture = _shadowMap;

            // 没必要额外生成阴影贴图
            // _camera.depthTextureMode = DepthTextureMode.Depth;
            _camera.depthTextureMode = DepthTextureMode.None;

            _camera.orthographicSize = _cameraSize;
            _camera.nearClipPlane    = _cameraNear;
            _camera.farClipPlane     = _cameraFar;
            _camera.allowHDR         = false;
            // 采用渲染物体的Layer,可能得更改
            _camera.cullingMask = 1 << gameObject.layer;

            UpdateCameraPosition();

            CheckUpdateCameraMatrix(true);
        }