Esempio n. 1
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 static public void mainShaderParams(string filename)
 {
     mShaderWVPHandle             = mGPUShader.getEffectParam("worldViewProj");
     mShaderViewHandle            = mGPUShader.getEffectParam("view");
     mShaderProjHandle            = mGPUShader.getEffectParam("proj");
     s_shaderAOPrevDepthTexHandle = mGPUShader.getEffectParam("prevDepthTexture");
 }
Esempio n. 2
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 public void mainShaderParams(string filename)
 {
     mShaderDataValsHandle       = mTerrainGPUShader.getEffectParam("g_terrainVals");
     mShaderPositionsTexHandle   = mTerrainGPUShader.getEffectParam("positionsTexture");
     mShaderWVPHandle            = mTerrainGPUShader.getEffectParam("worldViewProj");
     mShaderChunkScaleHandle     = mTerrainGPUShader.getEffectParam("g_chunkScale");
     mShaderNumWorldXVertsHandle = mTerrainGPUShader.getEffectParam("g_numWorldXVerts");
 }
Esempio n. 3
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        static public void mainShaderParams(string filename)
        {
            mShaderWVPHandle     = mFoliageGPUShader.getEffectParam("worldViewProj");
            mSetPositionsTexture = mFoliageGPUShader.getEffectParam("foliagePositionsTexture");
            mSetUVsTexture       = mFoliageGPUShader.getEffectParam("foliageUVsTexture");

            mSetAlbedoTexture  = mFoliageGPUShader.getEffectParam("foliageAlbedoTexture");
            mSetOpacityTexture = mFoliageGPUShader.getEffectParam("foliageOpacityTexture");

            mSetRCPBladeTexWidth = mFoliageGPUShader.getEffectParam("gRCPBladeImageWidth");


            mTerrainQNPosTexture = mFoliageGPUShader.getEffectParam("terrainPositionsTexture");
            mTerrainQNData       = mFoliageGPUShader.getEffectParam("gQNData");
        }
Esempio n. 4
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        void loadShader()
        {
            mDepthPeelShader = BRenderDevice.getShaderManager().getShader(AppDomain.CurrentDomain.BaseDirectory + "\\shaders\\GPUFinalGather.fx", null);

            mShaderWVPHandle        = mDepthPeelShader.getEffectParam("worldViewProj");
            mShaderPrevDepthTexture = mDepthPeelShader.getEffectParam("prevDepthTexture");
            mShaderGlobalRayDir     = mDepthPeelShader.getEffectParam("globalRayDirection");
            mShaderWorldPosFromCam  = mDepthPeelShader.getEffectParam("worldPosFromCamTexture");

            mShaderWorldToCamMatrix   = mDepthPeelShader.getEffectParam("gWorldToCamera");
            mShaderWorldToLightMatrix = mDepthPeelShader.getEffectParam("gWorldToLight");

            mShaderIrradianceTexture = mDepthPeelShader.getEffectParam("irradianceTexture");

            mShaderDepthLayerTexture = mDepthPeelShader.getEffectParam("depthLayerTexture");
        }