Esempio n. 1
0
        /// <summary>
        /// Set effect parameter
        /// </summary>
        /// <param name="name">Name of the uniform variable</param>
        /// <param name="value">Value of the uniform variable</param>
        public void SetEffectParam(string name, object value)
        {
            object param;

            if (ParamDecl != null)
            {
                if (ParamDecl.TryGetValue(name, out param))
                {
                    if (param != null)
                    {// do nothing if new value = old value
                        if (param.Equals(value))
                        {
                            return;                      // TODO: Write a better compare method!
                        }
                    }

                    ParamDecl[name] = value;
                    ShaderEffectChanged?.Invoke(this, new ShaderEffectEventArgs(this, ShaderEffectChangedEnum.UNIFORM_VAR_UPDATED, name, value));
                }
                else
                {
                    // not in Parameters yet, add it and call uniform_var_changed!
                    ParamDecl.Add(name, value);
                    ShaderEffectChanged?.Invoke(this, new ShaderEffectEventArgs(this, ShaderEffectChangedEnum.UNIFORM_VAR_ADDED));
                }
            }
        }
Esempio n. 2
0
        /// <summary>
        /// Set effect parameter
        /// </summary>
        /// <param name="name">Name of the uniform variable</param>
        /// <param name="value">Value of the uniform variable</param>
        public void SetEffectParam(string name, object value)
        {
            if (ParamDecl != null)
            {
                if (ParamDecl.ContainsKey(name))
                {
                    if (ParamDecl[name] != null)
                    {
                        if (ParamDecl[name].Equals(value))
                        {
                            return;
                        }
                    }

                    ParamDecl[name] = value;

                    EffectEventArgs.Changed = ShaderEffectChangedEnum.UniformUpdated;
                    EffectEventArgs.ChangedEffectVarName  = name;
                    EffectEventArgs.ChangedEffectVarValue = value;

                    ShaderEffectChanged?.Invoke(this, EffectEventArgs);
                }
                else
                {
                    Diagnostics.Warn("Trying to set unknown parameter! Ignoring change....");
                }
            }
        }
Esempio n. 3
0
 /// <summary>
 /// Invokes deletion of shaders on GPU
 /// </summary>
 protected void Dispose()
 {
     ShaderEffectChanged?.Invoke(this, new ShaderEffectEventArgs(this, ShaderEffectChangedEnum.Dispose));
 }
Esempio n. 4
0
 /// <summary>
 /// Is called when GC of this shadereffect kicks in
 /// </summary>
 public void Dispose()
 {
     ShaderEffectChanged?.Invoke(this, new ShaderEffectEventArgs(this, ShaderEffectChangedEnum.DISPOSE));
 }