public static string ToDxcArg(this ShaderDenormBehaviour value) => value switch
 {
Esempio n. 2
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 /// <summary>
 /// Select denormal value options(any, preserve, ftz). any is the default.
 /// </summary>
 public static ShaderCompileFlag Denorm(ShaderDenormBehaviour value) => new ShaderCompileFlag($"-denorm {value.ToDxcArg()}");
 public static bool IsValid(this ShaderDenormBehaviour value)
 => value >= ShaderDenormBehaviour.Any && value <= ShaderDenormBehaviour.FlushToZero;