Esempio n. 1
0
        private void debugToolStripMenuItem_Click(object sender, EventArgs e)
        {
            if (events.SelectedNode == null)
            {
                return;
            }

            var node = events.SelectedNode;

            if (node.Tag is EventTag)
            {
                EventTag tag = (EventTag)node.Tag;

                m_Core.SetEventID(this, m_Core.CurFrame, tag.EID);

                ShaderDebugTrace trace = null;

                ShaderReflection shaderDetails = m_Core.CurPipelineState.GetShaderReflection(ShaderStageType.Pixel);

                m_Core.Renderer.Invoke((ReplayRenderer r) =>
                {
                    trace = r.DebugPixel((UInt32)pixel.X, (UInt32)pixel.Y, sample, tag.Primitive);
                });

                if (trace == null || trace.states.Length == 0)
                {
                    MessageBox.Show("Error debugging pixel.", "Debug Error",
                                    MessageBoxButtons.OK, MessageBoxIcon.Error);
                    return;
                }

                this.BeginInvoke(new Action(() =>
                {
                    string debugContext = String.Format("Pixel {0},{1}", pixel.X, pixel.Y);

                    ShaderViewer s = new ShaderViewer(m_Core, shaderDetails, ShaderStageType.Pixel, trace, debugContext);

                    s.Show(this.DockPanel);
                }));
            }
        }
Esempio n. 2
0
        public ShaderViewer(Core core, ShaderReflection shader, ShaderStageType stage, ShaderDebugTrace trace)
        {
            InitializeComponent();

            Icon = global::renderdocui.Properties.Resources.icon;

            this.SuspendLayout();

            mainLayout.Dock = DockStyle.Fill;

            m_Core          = core;
            m_ShaderDetails = shader;
            m_Trace         = trace;
            m_Stage         = null;
            switch (stage)
            {
            case ShaderStageType.Vertex: m_Stage = m_Core.CurD3D11PipelineState.m_VS; break;

            case ShaderStageType.Domain: m_Stage = m_Core.CurD3D11PipelineState.m_DS; break;

            case ShaderStageType.Hull: m_Stage = m_Core.CurD3D11PipelineState.m_HS; break;

            case ShaderStageType.Geometry: m_Stage = m_Core.CurD3D11PipelineState.m_GS; break;

            case ShaderStageType.Pixel: m_Stage = m_Core.CurD3D11PipelineState.m_PS; break;

            case ShaderStageType.Compute: m_Stage = m_Core.CurD3D11PipelineState.m_CS; break;
            }

            var disasm = shader.Disassembly;

            if (m_Core.Config.ShaderViewer_FriendlyNaming)
            {
                for (int i = 0; i < m_ShaderDetails.ConstantBlocks.Length; i++)
                {
                    var stem = string.Format("cb{0}", i);

                    var cbuf = m_ShaderDetails.ConstantBlocks[i];

                    if (cbuf.variables.Length == 0)
                    {
                        continue;
                    }

                    disasm = FriendlyName(disasm, stem, cbuf.variables);
                }

                foreach (var r in m_ShaderDetails.Resources)
                {
                    if (r.IsSRV)
                    {
                        var needle      = string.Format(", t{0}([^0-9])", r.bindPoint);
                        var replacement = string.Format(", {0}$1", r.name);

                        Regex rgx = new Regex(needle);
                        disasm = rgx.Replace(disasm, replacement);
                    }
                    if (r.IsSampler)
                    {
                        var needle      = string.Format(", s{0}([^0-9])", r.bindPoint);
                        var replacement = string.Format(", {0}$1", r.name);

                        Regex rgx = new Regex(needle);
                        disasm = rgx.Replace(disasm, replacement);
                    }
                    if (r.IsUAV)
                    {
                        var needle      = string.Format(", u{0}([^0-9])", r.bindPoint);
                        var replacement = string.Format(", {0}$1", r.name);

                        Regex rgx = new Regex(needle);
                        disasm = rgx.Replace(disasm, replacement);
                    }
                }
            }

            {
                m_DisassemblyView            = MakeEditor("scintillaDisassem", disasm, false);
                m_DisassemblyView.IsReadOnly = true;
                m_DisassemblyView.TabIndex   = 0;

                m_DisassemblyView.KeyDown += new KeyEventHandler(m_DisassemblyView_KeyDown);

                m_DisassemblyView.Markers[CURRENT_MARKER].BackColor     = System.Drawing.Color.LightCoral;
                m_DisassemblyView.Markers[CURRENT_MARKER].Symbol        = ScintillaNET.MarkerSymbol.Background;
                m_DisassemblyView.Markers[CURRENT_MARKER + 1].BackColor = System.Drawing.Color.LightCoral;
                m_DisassemblyView.Markers[CURRENT_MARKER + 1].Symbol    = ScintillaNET.MarkerSymbol.ShortArrow;

                CurrentLineMarkers.Add(CURRENT_MARKER);
                CurrentLineMarkers.Add(CURRENT_MARKER + 1);

                m_DisassemblyView.Markers[FINISHED_MARKER].BackColor     = System.Drawing.Color.LightSlateGray;
                m_DisassemblyView.Markers[FINISHED_MARKER].Symbol        = ScintillaNET.MarkerSymbol.Background;
                m_DisassemblyView.Markers[FINISHED_MARKER + 1].BackColor = System.Drawing.Color.LightSlateGray;
                m_DisassemblyView.Markers[FINISHED_MARKER + 1].Symbol    = ScintillaNET.MarkerSymbol.RoundRectangle;

                FinishedMarkers.Add(FINISHED_MARKER);
                FinishedMarkers.Add(FINISHED_MARKER + 1);

                m_DisassemblyView.Markers[BREAKPOINT_MARKER].BackColor     = System.Drawing.Color.Red;
                m_DisassemblyView.Markers[BREAKPOINT_MARKER].Symbol        = ScintillaNET.MarkerSymbol.Background;
                m_DisassemblyView.Markers[BREAKPOINT_MARKER + 1].BackColor = System.Drawing.Color.Red;
                m_DisassemblyView.Markers[BREAKPOINT_MARKER + 1].Symbol    = ScintillaNET.MarkerSymbol.Circle;

                BreakpointMarkers.Add(BREAKPOINT_MARKER);
                BreakpointMarkers.Add(BREAKPOINT_MARKER + 1);

                m_Scintillas.Add(m_DisassemblyView);

                var w = Helpers.WrapDockContent(dockPanel, m_DisassemblyView, "Disassembly");
                w.DockState = DockState.Document;
                w.Show();

                w.CloseButton        = false;
                w.CloseButtonVisible = false;
            }

            if (shader.DebugInfo.entryFunc != "" && shader.DebugInfo.files.Length > 0)
            {
                Text = shader.DebugInfo.entryFunc + "()";

                DockContent sel = null;
                foreach (var f in shader.DebugInfo.files)
                {
                    var name = Path.GetFileName(f.filename);

                    ScintillaNET.Scintilla scintilla1 = MakeEditor("scintilla" + name, f.filetext, true);
                    scintilla1.IsReadOnly = true;

                    scintilla1.Tag = name;

                    var w = Helpers.WrapDockContent(dockPanel, scintilla1, name);
                    w.CloseButton        = false;
                    w.CloseButtonVisible = false;
                    w.Show(dockPanel);

                    m_Scintillas.Add(scintilla1);

                    if (f.filetext.Contains(shader.DebugInfo.entryFunc))
                    {
                        sel = w;
                    }
                }

                if (trace != null || sel == null)
                {
                    sel = (DockContent)m_DisassemblyView.Parent;
                }

                sel.Show();
            }

            ShowConstants();
            ShowVariables();
            ShowWatch();
            ShowErrors();

            editStrip.Visible = false;

            m_ErrorsDock.Hide();

            if (trace == null)
            {
                debuggingStrip.Visible = false;
                m_ConstantsDock.Hide();
                m_VariablesDock.Hide();
                m_WatchDock.Hide();

                var insig = Helpers.WrapDockContent(dockPanel, inSigBox);
                insig.CloseButton = insig.CloseButtonVisible = false;

                var outsig = Helpers.WrapDockContent(dockPanel, outSigBox);
                outsig.CloseButton = outsig.CloseButtonVisible = false;

                insig.Show(dockPanel, DockState.DockBottom);
                outsig.Show(insig.Pane, DockAlignment.Right, 0.5);

                foreach (var s in m_ShaderDetails.InputSig)
                {
                    string name = s.varName == "" ? s.semanticName : String.Format("{0} ({1})", s.varName, s.semanticName);
                    var    node = inSig.Nodes.Add(new object[] { name, s.semanticIndex, s.regIndex, s.TypeString, s.systemValue.ToString(),
                                                                 SigParameter.GetComponentString(s.regChannelMask), SigParameter.GetComponentString(s.channelUsedMask) });
                }

                bool multipleStreams = false;
                for (int i = 0; i < m_ShaderDetails.OutputSig.Length; i++)
                {
                    if (m_ShaderDetails.OutputSig[i].stream > 0)
                    {
                        multipleStreams = true;
                        break;
                    }
                }

                foreach (var s in m_ShaderDetails.OutputSig)
                {
                    string name = s.varName == "" ? s.semanticName : String.Format("{0} ({1})", s.varName, s.semanticName);

                    if (multipleStreams)
                    {
                        name = String.Format("Stream {0} : {1}", s.stream, name);
                    }

                    var node = outSig.Nodes.Add(new object[] { name, s.semanticIndex, s.regIndex, s.TypeString, s.systemValue.ToString(),
                                                               SigParameter.GetComponentString(s.regChannelMask), SigParameter.GetComponentString(s.channelUsedMask) });
                }
            }
            else
            {
                inSigBox.Visible  = false;
                outSigBox.Visible = false;

                m_DisassemblyView.Margins.Margin1.Width = 20;

                m_DisassemblyView.Margins.Margin2.Width = 0;

                m_DisassemblyView.Margins.Margin3.Width          = 20;
                m_DisassemblyView.Margins.Margin3.IsMarkerMargin = true;
                m_DisassemblyView.Margins.Margin3.IsFoldMargin   = false;
                m_DisassemblyView.Margins.Margin3.Type           = ScintillaNET.MarginType.Symbol;

                m_DisassemblyView.Margins.Margin1.Mask  = (int)m_DisassemblyView.Markers[BREAKPOINT_MARKER + 1].Mask;
                m_DisassemblyView.Margins.Margin3.Mask &= ~((int)m_DisassemblyView.Markers[BREAKPOINT_MARKER + 1].Mask);

                m_DisassemblyView.KeyDown += new KeyEventHandler(scintilla1_DebuggingKeyDown);

                watchRegs.Items.Add(new ListViewItem(new string[] { "", "", "" }));
            }

            CurrentStep = 0;

            this.ResumeLayout(false);
        }