Esempio n. 1
0
        private static LinkedListNode <INode> ReplaceLdgWithLdc(LinkedListNode <INode> node, ShaderConfig config, int storageIndex)
        {
            Operation operation = (Operation)node.Value;

            Operand GetCbufOffset()
            {
                Operand addrLow = operation.GetSource(0);

                Operand baseAddrLow = config.CreateCbuf(0, UbeBaseOffset + storageIndex * StorageDescSize);

                Operand baseAddrTrunc = Local();

                Operand alignMask = Const(-config.GpuAccessor.QueryHostStorageBufferOffsetAlignment());

                Operation andOp = new Operation(Instruction.BitwiseAnd, baseAddrTrunc, baseAddrLow, alignMask);

                node.List.AddBefore(node, andOp);

                Operand byteOffset = Local();
                Operand wordOffset = Local();

                Operation subOp = new Operation(Instruction.Subtract, byteOffset, addrLow, baseAddrTrunc);
                Operation shrOp = new Operation(Instruction.ShiftRightU32, wordOffset, byteOffset, Const(2));

                node.List.AddBefore(node, subOp);
                node.List.AddBefore(node, shrOp);

                return(wordOffset);
            }

            Operand[] sources = new Operand[operation.SourcesCount];

            int cbSlot = UbeFirstCbuf + storageIndex;

            sources[0] = Const(cbSlot);
            sources[1] = GetCbufOffset();

            config.SetUsedConstantBuffer(cbSlot);

            for (int index = 2; index < operation.SourcesCount; index++)
            {
                sources[index] = operation.GetSource(index);
            }

            Operation ldcOp = new Operation(Instruction.LoadConstant, operation.Dest, sources);

            for (int index = 0; index < operation.SourcesCount; index++)
            {
                operation.SetSource(index, null);
            }

            LinkedListNode <INode> oldNode = node;

            node = node.List.AddBefore(node, ldcOp);

            node.List.Remove(oldNode);

            return(node);
        }
Esempio n. 2
0
        private static LinkedListNode <INode> ReplaceGlobalWithStorage(LinkedListNode <INode> node, ShaderConfig config, int storageIndex)
        {
            Operation operation = (Operation)node.Value;

            bool isAtomic   = operation.Inst.IsAtomic();
            bool isStg16Or8 = operation.Inst == Instruction.StoreGlobal16 || operation.Inst == Instruction.StoreGlobal8;
            bool isWrite    = isAtomic || operation.Inst == Instruction.StoreGlobal || isStg16Or8;

            config.SetUsedStorageBuffer(storageIndex, isWrite);

            Operand GetStorageOffset()
            {
                Operand addrLow = operation.GetSource(0);

                Operand baseAddrLow = config.CreateCbuf(0, GetStorageCbOffset(config.Stage, storageIndex));

                Operand baseAddrTrunc = Local();

                Operand alignMask = Const(-config.GpuAccessor.QueryHostStorageBufferOffsetAlignment());

                Operation andOp = new Operation(Instruction.BitwiseAnd, baseAddrTrunc, baseAddrLow, alignMask);

                node.List.AddBefore(node, andOp);

                Operand   byteOffset = Local();
                Operation subOp      = new Operation(Instruction.Subtract, byteOffset, addrLow, baseAddrTrunc);

                node.List.AddBefore(node, subOp);

                if (isStg16Or8)
                {
                    return(byteOffset);
                }

                Operand   wordOffset = Local();
                Operation shrOp      = new Operation(Instruction.ShiftRightU32, wordOffset, byteOffset, Const(2));

                node.List.AddBefore(node, shrOp);

                return(wordOffset);
            }

            Operand[] sources = new Operand[operation.SourcesCount];

            sources[0] = Const(storageIndex);
            sources[1] = GetStorageOffset();

            for (int index = 2; index < operation.SourcesCount; index++)
            {
                sources[index] = operation.GetSource(index);
            }

            Operation storageOp;

            if (isAtomic)
            {
                Instruction inst = (operation.Inst & ~Instruction.MrMask) | Instruction.MrStorage;

                storageOp = new Operation(inst, operation.Dest, sources);
            }
            else if (operation.Inst == Instruction.LoadGlobal)
            {
                storageOp = new Operation(Instruction.LoadStorage, operation.Dest, sources);
            }
            else
            {
                Instruction storeInst = operation.Inst switch
                {
                    Instruction.StoreGlobal16 => Instruction.StoreStorage16,
                    Instruction.StoreGlobal8 => Instruction.StoreStorage8,
                    _ => Instruction.StoreStorage
                };

                storageOp = new Operation(storeInst, null, sources);
            }

            for (int index = 0; index < operation.SourcesCount; index++)
            {
                operation.SetSource(index, null);
            }

            LinkedListNode <INode> oldNode = node;

            node = node.List.AddBefore(node, storageOp);

            node.List.Remove(oldNode);

            return(node);
        }