public void SetCompileType(string shaderName, ShaderCompilation type) { _compilations.Add(shaderName, type); }
public abstract void CompileGLSL(uint program, ShaderCompilation type, string glslSource);
public void SetCompileType(string shaderName, ShaderCompilation type) { _compilations.Add(shaderName, type); }
public abstract void CompileGLSL(uint program, ShaderCompilation type, string glslSource);