public void LoadCaptionLanguage()
            {
                string t_language = ShabbySave.LoadGame(Constants.SAVE_CATEGORY_SETTINGS, Constants.SAVE_TITLE_LANGUAGE);

                if (t_language == "0")
                {
                    // set default language
                    // TODO:
                    switch (Application.systemLanguage)
                    {
                    //			case SystemLanguage.ChineseSimplified:
                    //				t_language = Constants.LANGUAGE_CHS;
                    //				break;
                    //			case SystemLanguage.ChineseTraditional:
                    //				t_language = Constants.LANGUAGE_CHT;
                    //				break;
                    //			case SystemLanguage.Chinese:
                    //				t_language = Constants.LANGUAGE_CHS;
                    //				break;
                    case SystemLanguage.English:
                        myLanguage = Language.EN;
                        break;

                    default:
                        myLanguage = Language.EN;
                        break;
                    }

                    ShabbySave.SaveGame(Constants.SAVE_CATEGORY_SETTINGS, Constants.SAVE_TITLE_LANGUAGE, myLanguage.ToString());
                }
                else
                {
                    myLanguage = (Language)System.Enum.Parse(typeof(Language), t_language);
                }

                Debug.Log("load caption language : " + myLanguage);
                xmlDoc = new XmlDocument();
                xmlDoc.LoadXml(Resources.Load <TextAsset> (Constants.PATH_LANGUAGE + "Caption_" + myLanguage.ToString()).ToString());
            }
 public void SetCaptionLanguage(string g_language)
 {
     ShabbySave.SaveGame(Constants.SAVE_CATEGORY_SETTINGS, Constants.SAVE_TITLE_LANGUAGE, g_language);
 }