Esempio n. 1
0
    public static String Decrypt(Byte[] mapKey, Byte[] encrypted)
    {
        Sha1 sha1 = new Sha1();

        Byte[] xorKey       = new Byte[encrypted.Length + 19];
        UInt32 xorKeyLength = 0;

        int counter = 0;

        while (xorKeyLength < encrypted.Length)
        {
            Byte[] counterStringBytes = Encoding.ASCII.GetBytes(counter.ToString());
            sha1.Add(counterStringBytes, 0, counterStringBytes.Length);
            sha1.Add(mapKey, 0, mapKey.Length);
            sha1.Add(sharedServerSecret, 0, sharedServerSecret.Length);
            sha1.Add(counterStringBytes, 0, counterStringBytes.Length);

            UInt32[] hash = sha1.Finish();

            xorKey.BigEndianSetUInt32(xorKeyLength + 0, hash[0]);
            xorKey.BigEndianSetUInt32(xorKeyLength + 4, hash[1]);
            xorKey.BigEndianSetUInt32(xorKeyLength + 8, hash[2]);
            xorKey.BigEndianSetUInt32(xorKeyLength + 12, hash[3]);
            xorKey.BigEndianSetUInt32(xorKeyLength + 16, hash[4]);
            xorKeyLength += 20;

            sha1.Reset();
            counter++;
        }

        Char[] decrypted = new Char[encrypted.Length];
        for (int i = 0; i < decrypted.Length; i++)
        {
            decrypted[i] = (Char)(xorKey[i] ^ encrypted[i]);
        }

        return(new String(decrypted));
    }
Esempio n. 2
0
        public static async void AuthSessionHandler(AuthSession authSession, CharacterSession session)
        {
            var accountParts = authSession.Account.Split(new[] { '#' });
            var authResult   = AuthResult.Ok;

            if (accountParts.Length == 2)
            {
                var accountId = int.Parse(accountParts[0]);
                var gameIndex = byte.Parse(accountParts[1]);

                session.Account = DB.Auth.Single <Account>(a => a.Id == accountId);

                if (session.Account != null)
                {
                    session.GameAccount = session.Account.GameAccounts.SingleOrDefault(ga => ga.Index == gameIndex);
                }

                if (session.GameAccount != null)
                {
                    session.Crypt = new WoWCrypt(session.GameAccount.SessionKey.ToByteArray());
                }
                else
                {
                    authResult = AuthResult.Failed;
                }
            }

            session.Realm = DB.Auth.Single <Realm>(r => r.Id == authSession.RealmID);

            if (authSession.LoginServerType != (sbyte)LoginServerTypes.Battlenet || session.Realm == null)
            {
                authResult = AuthResult.Reject;
            }

            if (authResult == AuthResult.Ok)
            {
                var sha1 = new Sha1();

                sha1.Process(authSession.Account);
                sha1.Process(0u);
                sha1.Process(authSession.LocalChallenge);
                sha1.Process(session.Challenge);
                sha1.Finish(session.GameAccount.SessionKey.ToByteArray(), 40);

                // Check the password digest.
                if (!sha1.Digest.Compare(authSession.Digest))
                {
                    authResult = AuthResult.Failed;
                }
            }

            var authResponse = new AuthResponse
            {
                Result         = authResult,
                HasSuccessInfo = authResult == AuthResult.Ok,
            };

            if (authResponse.HasSuccessInfo)
            {
                session.State = SessionState.Authenticated;

                var addonData = AddonHandler.GetAddonInfoData(session, authSession.AddonInfo, authSession.CompressedAddonInfoSize, authSession.UncompressedAddonInfoSize);

                if (addonData != null && addonData.Length != authSession.UncompressedAddonInfoSize)
                {
                    Log.Error("Addon Info data size mismatch.");

                    session.Dispose();

                    return;
                }

                authResponse.SuccessInfo.ActiveExpansionLevel  = session.GameAccount.BoxLevel;
                authResponse.SuccessInfo.AccountExpansionLevel = session.GameAccount.BoxLevel;
                authResponse.SuccessInfo.AvailableRaces        = Manager.GameAccount.GetAvailableRaces(session.GameAccount, session.Realm);
                authResponse.SuccessInfo.AvailableClasses      = Manager.GameAccount.GetAvailableClasses(session.GameAccount, session.Realm);
                authResponse.SuccessInfo.Templates             = Manager.GameAccount.GetAvailableCharacterTemplates(session.GameAccount, session.Realm);

                await session.Send(authResponse);

                AddonHandler.HandleAddonInfo(session, addonData);

                await session.Send(new TutorialFlags());
            }
            else
            {
                await session.Send(authResponse);
            }
        }
Esempio n. 3
0
        public static void OnAuthSession(Packet packet, RealmSession session)
        {
            // Part of the header
            packet.Read <ushort>();

            var loginServerId   = packet.Read <int>();
            var build           = packet.Read <short>();
            var regionId        = packet.Read <uint>();
            var siteId          = packet.Read <uint>();
            var realmId         = packet.Read <uint>();
            var loginServerType = packet.Read <LoginServerTypes>();
            var buildType       = packet.Read <sbyte>();
            var localChallenge  = packet.Read <uint>();
            var dosResponse     = packet.Read <ulong>();
            var digest          = packet.ReadBytes(20);
            var accountName     = packet.ReadString(11);
            var useIPv6         = packet.GetBit();

            // AddonInfo stuff
            var compressedAddonInfoSize   = packet.Read <int>();
            var uncompressedAddonInfoSize = packet.Read <int>();
            var compressedAddonData       = packet.ReadBytes(compressedAddonInfoSize - 4);

            var accountParts = accountName.Split(new[] { '#' });
            var authResult   = AuthResults.Ok;

            session.Realm = DB.Auth.Single <Realm>(r => r.Id == realmId);

            if (loginServerType != LoginServerTypes.Battlenet || session.Realm == null)
            {
                authResult = AuthResults.Reject;
            }

            if (authResult == AuthResults.Ok)
            {
                if (accountParts.Length == 2)
                {
                    var accountId = int.Parse(accountParts[0]);
                    var gameIndex = byte.Parse(accountParts[1]);

                    var account = DB.Auth.Single <Account>(a => a.Id == accountId);

                    if (account != null)
                    {
                        var gameAccount = account.GameAccounts.SingleOrDefault(ga => ga.Index == gameIndex);

                        if (gameAccount != null)
                        {
                            var sha1 = new Sha1();

                            sha1.Process(accountName);
                            sha1.Process(0u);
                            sha1.Process(localChallenge);
                            sha1.Process(session.Challenge);
                            sha1.Finish(gameAccount.SessionKey.ToByteArray(), 40);

                            // Check the password digest.
                            if (sha1.Digest.Compare(digest))
                            {
                                session.Crypt       = new WoWCrypt(gameAccount.SessionKey.ToByteArray());
                                session.GameAccount = gameAccount;

                                AddonHandler.LoadAddonInfoData(session, compressedAddonData, compressedAddonInfoSize, uncompressedAddonInfoSize);
                            }
                            else
                            {
                                authResult = AuthResults.Failed;
                            }
                        }
                        else
                        {
                            authResult = AuthResults.UnknownAccount;
                        }
                    }
                    else
                    {
                        authResult = AuthResults.UnknownAccount;
                    }
                }
                else
                {
                    authResult = AuthResults.UnknownAccount;
                }
            }

            HandleAuthResponse(authResult, session);

            //TODO [partially done] Implement security checks & field handling.
            //TODO [partially done] Implement AuthResponse.
        }