public void UpdateMeshesAndModels() { updateMeshesAndModelsCalled = true; if (Meshes == null) { Meshes = new List <Mesh>(); } if (Models == null) { Models = new List <SgtAuroraModel>(); } if (PathDetail > 0 && PathLengthMin > 0.0f && PathLengthMax > 0.0f) { var meshCount = 1; var mesh = GetMesh(0); var vertexCount = 0; SgtHelper.BeginRandomSeed(Seed); { for (var i = 0; i < PathCount; i++) { AddPath(ref mesh, ref meshCount, ref vertexCount); } } SgtHelper.EndRandomSeed(); BakeMesh(mesh); for (var i = Meshes.Count - 1; i >= meshCount; i--) { var extraMesh = Meshes[i]; if (extraMesh != null) { extraMesh.Clear(false); SgtObjectPool <Mesh> .Add(extraMesh); } Meshes.RemoveAt(i); } } for (var i = 0; i < Meshes.Count; i++) { var model = GetOrAddModel(i); model.SetMesh(Meshes[i]); } // Remove any excess if (Models != null) { var min = Mathf.Max(0, Meshes.Count); for (var i = Models.Count - 1; i >= min; i--) { SgtAuroraModel.Pool(Models[i]); Models.RemoveAt(i); } } }