private void soundFallHeavy() { if (this.Remote) { return; } if (BoltNetwork.isRunning) { SfxFallHeavy.Raise(this.entity, EntityTargets.EveryoneExceptOwner).Send(); } this.PlayFallEvent(1f); }
public override void OnEvent(SfxFallHeavy evnt) { this.PlayFallEvent(1f); }