private void BaseLoyalty(SettlementInfo info, ref ExplainedNumber explainedNumber) { if (ModOptions.OptionsData.EmpireLoyaltyMechanics) { if (info.OriginalOwnerIsOfImperialCulture()) { if (info.OwnerIsOfImperialCulture()) { explainedNumber.Add(10, GameTexts.FindText("str_loyalty_imperial")); } else { explainedNumber.Add(-5, GameTexts.FindText("str_loyalty_foreignRule")); } } else { if (info.OwnerIsOfImperialCulture()) { explainedNumber.Add(-5, GameTexts.FindText("str_loyalty_imperialAvers")); } if (info.OriginalFaction.StringId != info.CurrentFaction.StringId) { explainedNumber.Add(-5, GameTexts.FindText("str_loyalty_foreignRule")); } } } else { if (info.OriginalFaction.StringId != info.CurrentFaction.StringId) { explainedNumber.Add(-5, GameTexts.FindText("str_loyalty_foreignRule")); } } }
private void Overextension(SettlementInfo settlement, ref ExplainedNumber explainedNumber) { if (settlement.CurrentFaction.StringId == settlement.OriginalFaction.StringId) { return; } if (ModOptions.OptionsData.EmpireLoyaltyMechanics) { if (settlement.OriginalOwnerIsOfImperialCulture() && settlement.OwnerIsOfImperialCulture()) { return; } } int townsAboveInitialStart = RevolutionBehaviour.GetFactionInformation(settlement.CurrentFaction).TownsAboveInitial(); explainedNumber.Add(-townsAboveInitialStart * OverExtensionMultiplier, GameTexts.FindText("str_loyalty_overextension")); }