void Start() { timer.text = "0:00"; health.text = "Health: " + playerController.defaultHealth; _minute = 0; _seconds = 0; settingsPopup.Close(); }
void Start() { settingsPopup.Close(); scoreLabel.text = _score.ToString(); Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; }
// Start is called before the first frame update void Start() { _score = 0; scoreLabel.text = _score.ToString(); //присваем очкам значение 0 settingsPopup.Close(); //закрываем окно в момент начал игры }
private void Start() { _score = 0; scoreLabel.text = _score.ToString(); settingsPopup.Close(); }
void Start() { _score += 0; scorelabel.text = _score.ToString(); settingsPopup.Close(); }
void Start() { score = 0; highScore = PlayerPrefs.GetInt("highScore", 0); settingsPopup.Close(); gameMenuPopup.Close(); }
// Start is called before the first frame update void Start() { OnHelathUpdated(); levelEnding.gameObject.SetActive(false); _score = 0; scoreLabel.text = _score.ToString(); settingsPopup.Close(); inventoryPopup.gameObject.SetActive(false); }
void Start() { _score = 0; scoreLabel.text = _score.ToString(); settingsPopup.Close(); gameOverController = this.GetComponent <GameOverUIController>(); gameOverController.disableView(); }
// Use this for initialization void Start() { score = 0; scoreValue.text = score.ToString(); keysValue.text = "0"; healthBar.fillAmount = 1; healthBar.color = Color.green; optionsPopup.Close(); settingsPopup.Close(); door3Popup.Close(); gameOverScreen.Close(); }
// Use this for initialization void Start() { //close options pop-up on start of game settingsPopup.Close(); optionsPopup.Close(); doorPopup.Close(); welcomeScreen.Open(); score = 0; scoreValue.text = score.ToString(); _health = 5; healthBar.fillAmount = 1.0f; healthBar.color = Color.green; gameOverScreen.Close(); }
public void returnToMenu() { settingsPopup.Close(); SceneManager.UnloadSceneAsync("RGM"); SceneManager.LoadScene("MainMenu Scene", LoadSceneMode.Single); }
private void Start() { settingsPopup.Close();//Изначально настройки закрыты }
private bool IsPaused = false; //переменная для проверки, находится ли игра на паузе void Start() { settingsPopup.Close();//закрыть окно с настройками при загрузке }
// Start is called before the first frame update void Start() { tmp.text = "" + 0.0f; settingsPopup.Close(); }
private void Start() { popup.Close(); }
void Start() { _score = 0; scoreLabel.text = _score.ToString(); // Присвоение переменной score начального значения 0. settingsPopup.Close(); }
private void initializeUI() { settingsPopup.Close(); }
// Use this for initialization void Start() { settingsPopup.Close();//Закрываем высплывающее окно в момент начала игры }
// Use this for initialization void Start() { settingsPopup.Close(); }
public void Resume() { popup.Close(); }
// Use this for initialization private void Start() { _settingsPopup.Close(); }
void Start() { _score = 0; UpdateScoreText(); settingsPopup.Close(); }
// Use this for initialization void Start() { score = 0; scoreLabel.text = score.ToString(); settingsPopup.Close(); }
public void Start() { _score = 0; scoreLabel.text = _score.ToString(); settingsPopup.Close(); //закрываем окно при старте }