Esempio n. 1
0
    public override void OnSelect()
    {
        SettingsManager.LevelSettings levelSettings = SettingsManager.Get().CurrentLevelSetings;

        levelSettings.PreferedLayer [0] = LevelLayer;
        levelSettings.PreferedLayer [1] = LevelLayer;

        SettingsManager.Get().ApplyLevelSettings(levelSettings);

        GamestateManager.Get().ChangeState(GamestateType.Training);
    }
Esempio n. 2
0
    public override void OnSelect()
    {
        if (ControllerManager.Get().AvailabeJoystickCount >= 2)
        {
            SettingsManager.LevelSettings levelSettings = SettingsManager.Get().CurrentLevelSetings;
            // use random chars in mp
            levelSettings.PreferedLayer [0] = -1;
            levelSettings.PreferedLayer [1] = -1;

            SettingsManager.Get().ApplyLevelSettings(levelSettings);

            GamestateManager.Get().ChangeState(GamestateType.Multiplayer);
        }
    }