Esempio n. 1
0
        public UiLasersHandler(SettingsHolder settings)
        {
            mySettings = settings;

            myMouseCursorSprite = UnityUtils
                                  .FindInactiveObjectInActiveRoot("_Application/CursorManager/MouseArrow/VRCUICursorIcon") !
                                  .GetComponent <SpriteRenderer>();

            myDefaultCursorColor = myMouseCursorSprite.color;

            myLeftDotSprite = UnityUtils
                              .FindInactiveObjectInActiveRoot("_Application/CursorManager/DotLeftHand/VRCUICursorIcon") !
                              .GetComponent <SpriteRenderer>();

            myDefaultDotColor = myLeftDotSprite.color;

            myRightDotSprite = UnityUtils
                               .FindInactiveObjectInActiveRoot("_Application/CursorManager/DotRightHand/VRCUICursorIcon") !
                               .GetComponent <SpriteRenderer>();

            myLeftHand = UnityUtils
                         .FindInactiveObjectInActiveRoot("_Application/CursorManager/DotLeftHand") !
                         .GetComponent <HandDotCursor>();

            myDefaultLaserColorDark   = myLeftHand.field_Public_Color_0;
            myDefaultLaserColorBright = myLeftHand.field_Public_Color_1;

            myRightHand = UnityUtils
                          .FindInactiveObjectInActiveRoot("_Application/CursorManager/DotRightHand") !
                          .GetComponent <HandDotCursor>();

            mySettings.RegisterUpdateDelegate(mySettings.UiLasersModeEntry, mySettings.UiLasersColorEntry, UpdateColors);
        }