public override void Start()
 {
     m_menuObject   = GetComponent <MenuObject>();
     m_sliderScript = GetComponent <SettingSlider>();
     m_sliderScript.SetValue(SoundObject.Instance.Param.BGMVolume * 0.01f);
     base.Start();
 }
 public override void Start()
 {
     m_menuObject   = GetComponent <MenuObject>();
     m_sliderScript = GetComponent <SettingSlider>();
     m_sliderScript.SetValue(AudioListener.volume);
     base.Start();
 }
Esempio n. 3
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    // initialize panel with component data
    private void InitPanel(Component component)
    {
        int i;

        // set header
        header.SetName(component.componentName);

        // set buttons
        i = 0;
        foreach (FlatButton button in buttons)
        {
            button.SetButtonText(component.buttonsName[i]);
            button.SetButtonState(component.buttonsState[i]);
            button.SetActive(component.buttonsIsActive[i]);
            i++;
        }

        // set value bar
        i = 0;
        foreach (ValueBar bar in bars)
        {
            bar.SetName(component.valueBarsName[i]);
            bar.SetUnit(component.valueBarsUnit[i]);
            bar.SetValue(component.valueBarsValue[i]);
            bar.SetMaxValue(component.valueBarsMaxValue[i]);
            bar.SetMinValue(component.valueBarsMinValue[i]);
            bar.SetActive(component.valueBarsIsActive[i]);
            i++;
        }

        // graph title
        plotter.SetTitle(component.componentName);

        // setting slider
        slider.SetHead(component.settingBarName);
        slider.SetUnit(component.settingBarUnit);
        slider.SetMaxValue(component.settingBarMaxValue);
        slider.SetMinValue(component.settingBarMinValue);
        slider.SetValue(component.settingBarValue);
        slider.SetActive(component.settingBarIsActive);

        // power slider
        power.SetPowerState(component.powerState);
        power.SetActive(component.powerIsActive);

        // 3d model
        if (model)
        {
            Destroy(model);
        }
        model = Instantiate(component.model, stage.transform, false);
        model.transform.localPosition = new Vector3(0, 0, 1000);
        model.SetActive(true);
    }
 public override void OnStart()
 {
     m_sliderScript.SetValue(SoundObject.Instance.Param.BGMVolume * 0.01f);
     m_menuObject.SetSubmitColor();
 }
 public override void OnStart()
 {
     m_sliderScript.SetValue(AudioListener.volume);
     m_menuObject.SetSubmitColor();
 }