//private SaveData data; //public AudioMixer audioMixer; //public Dropdown resolutionDropdown; //Resolution[] resolutions; private void Awake() { //tbd load from player prefs if available settings.Init(); if (PlayerPrefs.HasKey(VOLUME)) { SetVolume(); } if (PlayerPrefs.HasKey(GRAPHICS)) { SetQuality(); } if (PlayerPrefs.HasKey(RESOLUTION)) { SetResolution(); } if (PlayerPrefs.HasKey(FULL_SCREEN)) { SetFullScreen(); } settings.Initialized = true; }
private void ButtonClickSetting() { root.gameObject.SetActive(false); settingMenu.Init(); }