private static Button AddButton(Setting setting, string text, float width, UnityAction onClick) { Button button = null; if (setting != null) { button = setting.AddButton(text, width, onClick); } return(button); }
private static Button AddButton(Setting setting, string text, float width, UnityAction onClick) { Button button = null; if (setting != null) { button = setting.AddButton(text, width, onClick); } return button; }