Esempio n. 1
0
        /// <summary>
        /// Thread safe set of the autoscrollposition of the the scroll panel.
        /// </summary>
        /// <param name="scrollPosition">A <see cref="Point"/> with the new scroll position.</param>
        protected void ThreadSafeSetAutoScrollPosition(Point scrollPosition)
        {
            if (this.Picture.Parent.Parent == null)
            {
                return;
            }

            ScrollableControl scrollPanel = this.Picture.Parent.Parent as ScrollableControl;

            if (scrollPanel == null)
            {
                return;
            }

            if (scrollPanel.InvokeRequired)
            {
                SetPointCallback d = new SetPointCallback(this.ThreadSafeSetAutoScrollPosition);
                scrollPanel.Invoke(d, new object[] { scrollPosition });
            }
            else
            {
                scrollPanel.AutoScrollPosition = scrollPosition;
            }
        }
Esempio n. 2
0
    /// <summary>
    /// Thread safe set of the autoscrollposition of the the scroll panel.
    /// </summary>
    /// <param name="scrollPosition">A <see cref="Point"/> with the new scroll position.</param>
    protected void ThreadSafeSetAutoScrollPosition(Point scrollPosition)
    {
      if (this.Picture.Parent.Parent == null)
      {
        return;
      }

      ScrollableControl scrollPanel = this.Picture.Parent.Parent as ScrollableControl;
      if (scrollPanel == null)
      {
        return;
      }

      if (scrollPanel.InvokeRequired)
      {
        SetPointCallback d = new SetPointCallback(this.ThreadSafeSetAutoScrollPosition);
        scrollPanel.Invoke(d, new object[] { scrollPosition });
      }
      else
      {
        scrollPanel.AutoScrollPosition = scrollPosition;
      }
    }
Esempio n. 3
0
            private void refreshTour()
            {
            try
            {
                Point Point1, Point0;
                for (int c = 1; c <= counter_City; c++)
                    try
                    {
                        //this.shapeContainer_allCityShape.Shapes.Remove(lineShape_Way[c]);
                        RemoveLineShape(lineShape_Way[c]);
                        //
                    }
                    catch { break; }

                for (int c = 1; c < counter_City; c++)
                {
                    // pop[0] is Elite chromosome or best less Distance -----------------------
                    Point1 = ovalShape_City[pop[0].Tour[c]].Location;
                    Point0 = ovalShape_City[pop[0].Tour[c - 1]].Location;

                    try
                    {
                        SetPointCallback d = new SetPointCallback(SetPoint);
                        this.BeginInvoke(d, new object[] { c, Point0, Point1 });
                    }
                    catch { }

                    //this.shapeContainer_allCityShape.Shapes.Add(lineShape_Way[c]);
                    AddLineShape(lineShape_Way[c]);
                    //
                }
                // design line between city 0 & last city
                // pop[0] is Elite chromosome or best less Distance
                Point1 = ovalShape_City[pop[0].Tour[counter_City - 1]].Location;
                Point0 = ovalShape_City[pop[0].Tour[0]].Location;

                try
                {
                    SetPointCallback d2 = new SetPointCallback(SetPoint);
                    this.BeginInvoke(d2, new object[] { 0, Point0, Point1 });
                }
                catch { }

                //this.shapeContainer_allCityShape.Shapes.Add(lineShape_Way[0]);
                AddLineShape(lineShape_Way[0]);
            }
            catch { }
            }