// SteamAPICall_t
        public CallbackHandle SetPersonaName(string pchPersonaName /*const char **/, Action <SetPersonaNameResponse_t, bool> CallbackFunction = null /*Action<SetPersonaNameResponse_t, bool>*/)
        {
            SteamAPICall_t callback = 0;

            callback = platform.ISteamFriends_SetPersonaName(pchPersonaName);

            if (CallbackFunction == null)
            {
                return(null);
            }

            return(SetPersonaNameResponse_t.CallResult(steamworks, callback, CallbackFunction));
        }
Esempio n. 2
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 void OnSetPersonaNameResponse(SetPersonaNameResponse_t pCallback, bool bIOFailure)
 {
     Debug.Log("[" + SetPersonaNameResponse_t.k_iCallback + " - SetPersonaNameResponse] - " + pCallback.m_bSuccess + " -- " + pCallback.m_bLocalSuccess + " -- " + pCallback.m_result);
 }
Esempio n. 3
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 void OnSetPersonaNameResponse(SetPersonaNameResponse_t pCallback, bool bIOFailure)
 {
     Console.WriteLine("[" + SetPersonaNameResponse_t.k_iCallback + " - SetPersonaNameResponse] - " + pCallback.m_bSuccess + " -- " + pCallback.m_bLocalSuccess + " -- " + pCallback.m_result);
 }