public static void GetObjectHierarchyList(GameObject obj, SetObjListCallback callback) { List <GameObject> objHList = new List <GameObject>(); List <string> tempLabelList = new List <string>(); HierarchyList hList = GetTransformInHierarchy(obj.transform, 0); objHList.Add(null); tempLabelList.Add(" - "); for (int i = 0; i < hList.ListT.Count; i++) { objHList.Add(hList.ListT[i].gameObject); } for (int i = 0; i < hList.ListName.Count; i++) { while (tempLabelList.Contains(hList.ListName[i])) { hList.ListName[i] += "."; } tempLabelList.Add(hList.ListName[i]); } string[] objHLabelList = new string[tempLabelList.Count]; for (int i = 0; i < tempLabelList.Count; i++) { objHLabelList[i] = tempLabelList[i]; } callback(objHList, objHLabelList); }
public static void GetObjectHierarchyList(GameObject obj, SetObjListCallback callback){ List<GameObject> objHList=new List<GameObject>(); List<string> tempLabelList=new List<string>(); HierarchyList hList=GetTransformInHierarchy(obj.transform, 0); objHList.Add(null); tempLabelList.Add(" - "); for(int i=0; i<hList.ListT.Count; i++){ objHList.Add(hList.ListT[i].gameObject); } for(int i=0; i<hList.ListName.Count; i++){ while(tempLabelList.Contains(hList.ListName[i])) hList.ListName[i]+="."; tempLabelList.Add(hList.ListName[i]); } string[] objHLabelList=new string[tempLabelList.Count]; for(int i=0; i<tempLabelList.Count; i++) objHLabelList[i]=tempLabelList[i]; callback(objHList, objHLabelList); }