void Start() { data = dataObject.GetComponent <SetMap>(); int tiles = data.maps[index].width * data.maps[index].height * data.passwordLengths[index]; float bronze = tiles; float silver = tiles * .7f; float gold = tiles * .45f; float time = PlayerPrefs.GetFloat("Highscore" + index, 6000.0f); timeText = timeObject.GetComponent <TextMeshProUGUI>(); timeText.text = convertTime(time); if (time < bronze) { star1.sprite = starFilled; } if (time < silver) { star2.sprite = starFilled; } if (time < gold) { star3.sprite = starFilled; } }
void Start() { smap = GameObject.FindGameObjectWithTag("DataTransfer").GetComponent <SetMap>(); timerText = gameObject.GetComponent <TextMeshProUGUI>(); timerText.text = "00:00"; endText = endObject.GetComponent <TextMeshProUGUI>(); }
public override async Task <IQueryableStorage <Item> > CreateAsync(params Item[] values) { var setMap = new SetMap <Guid, Item>(); foreach (var value in values) { await setMap.AddItemAsync(Fixture.Create <Guid>(), value); } return(setMap); }
public override async Task <IQueryableStorage <KeyValuePair <Guid, Item> > > CreateAsync(params KeyValuePair <Guid, Item>[] values) { var setMap = new SetMap <Guid, Item>(); foreach (var keyValuePair in values) { await setMap.AddItemAsync(keyValuePair.Key, keyValuePair.Value); } return(setMap); }
void Start() { endScreen.SetActive(false); smap = GameObject.FindGameObjectWithTag("DataTransfer").GetComponent <SetMap>(); if (smap.currentIndex + 1 >= smap.maps.Length) { nextLevel.interactable = false; } text = textObject.GetComponent <TextMeshProUGUI>(); readText = readObject.GetComponent <TextMeshProUGUI>(); writeText = writeObject.GetComponent <TextMeshProUGUI>(); hsText = hsObject.GetComponent <TextMeshProUGUI>(); }
public TSet SetName(string name) { SetMap.SetName(name); return((TSet)this); }
LoadRuntimePlayPanel() { SetMap mapSetter = m_DropMenu.GetComponent <SetMap>(); SceneManager.LoadScene(mapSetter.m_BuildIDSelected); }