Esempio n. 1
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        public void OnSnapshotSetDestPosition(IWorldClient client, SetDestPositionPacket packet)
        {
            client.Player.Object.MovingFlags        = ObjectState.OBJSTA_FMOVE;
            client.Player.Moves.DestinationPosition = new Vector3(packet.X, packet.Y, packet.Z);
            client.Player.Follow.Reset();

            _moverPacketFactory.SendDestinationPosition(client.Player);
        }
Esempio n. 2
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        public static void OnSnapshotSetDestPosition(WorldClient client, INetPacketStream packet)
        {
            var setDestPositionPacket = new SetDestPositionPacket(packet);

            client.Player.MovableComponent.DestinationPosition = new Vector3(setDestPositionPacket.X, setDestPositionPacket.Y, setDestPositionPacket.Z);
            client.Player.Object.Angle  = Vector3.AngleBetween(client.Player.Object.Position, client.Player.MovableComponent.DestinationPosition);
            client.Player.Follow.Target = null;

            WorldPacketFactory.SendDestinationPosition(client.Player);
        }
Esempio n. 3
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        public static void OnSnapshotSetDestPosition(WorldClient client, INetPacketStream packet)
        {
            var setDestPositionPacket = new SetDestPositionPacket(packet);

            // Cancel current item usage action and SFX
            client.Player.NotifySystem <SpecialEffectSystem>(new SpecialEffectBaseMotionEventArgs(StateModeBaseMotion.BASEMOTION_OFF));
            client.Player.Delayer.CancelAction(client.Player.Inventory.ItemInUseActionId);
            client.Player.Inventory.ItemInUseActionId = Guid.Empty;

            client.Player.Object.MovingFlags        = ObjectState.OBJSTA_FMOVE;
            client.Player.Moves.DestinationPosition = new Vector3(setDestPositionPacket.X, setDestPositionPacket.Y, setDestPositionPacket.Z);
            client.Player.Object.Angle  = Vector3.AngleBetween(client.Player.Object.Position, client.Player.Moves.DestinationPosition);
            client.Player.Follow.Target = null;

            WorldPacketFactory.SendDestinationPosition(client.Player);
        }