Esempio n. 1
0
        //struct UpdateColorFlagging : IJob
        //{
        //    public NativeHashMap<Entity, int> UpdateEntities;
        //    public EntityCommandBuffer CommandBuffer;

        //    public void Execute()
        //    {
        //        UpdateEntities.GetKeyArray(Allocator.Temp);
        //        CommandBuffer.AddComponent()
        //    }
        //}

        protected override JobHandle OnUpdate(JobHandle inputDeps)
        {
            if (m_EventGroup.CalculateLength() > 0)
            {
                m_TargetToEvent.Clear();
                var selectableColorType = GetArchetypeChunkComponentType <SelectableColor>(true);
                var selectableType      = GetArchetypeChunkComponentType <Selectable>();
                var colorMultiplierType = GetArchetypeChunkComponentType <VertexColorMultiplier>();
                var entityType          = GetArchetypeChunkEntityType();
                CreateTargetToEventMap createTargetToEvent = new CreateTargetToEventMap()
                {
                    EntityType    = GetArchetypeChunkEntityType(),
                    EventType     = GetArchetypeChunkComponentType <PointerEvent>(true),
                    TargetToEvent = m_TargetToEvent.ToConcurrent()
                };
                inputDeps = createTargetToEvent.Schedule(m_EventGroup, inputDeps);

                SetColorValueJob setJob = new SetColorValueJob()
                {
                    SelectableColorType = selectableColorType,
                    SelectableType      = selectableType,
                    ColorMultiplierType = colorMultiplierType,
                    EntityType          = entityType,
                    PointerInputType    = GetBufferFromEntity <PointerInputBuffer>(),
                    TargetToEvent       = m_TargetToEvent,
                };
                inputDeps = setJob.Schedule(m_SelectableGroup, inputDeps);
                inputDeps.Complete();
                EntityManager.AddComponent(m_TargetToEvent.GetKeyArray(Allocator.Temp), typeof(UpdateElementColor));
            }

            return(inputDeps);
        }
Esempio n. 2
0
        protected override JobHandle OnUpdateInput(JobHandle inputDeps, NativeHashMap <Entity, Entity> targetToEvent, BufferFromEntity <PointerInputBuffer> pointerBufferFromEntity)
        {
            var selectableColorType = GetArchetypeChunkComponentType <SelectableColor>(true);
            var selectableType      = GetArchetypeChunkComponentType <Selectable>();
            var entityType          = GetArchetypeChunkEntityType();

            NativeHashMap <Entity, int> updateQueue = new NativeHashMap <Entity, int>(m_SelectableGroup.CalculateEntityCount(), Allocator.TempJob);
            SetColorValueJob            setJob      = new SetColorValueJob()
            {
                SelectableColorType       = selectableColorType,
                SelectableType            = selectableType,
                ColorMultiplierFromEntity = GetComponentDataFromEntity <VertexColorMultiplier>(),
                EntityType       = entityType,
                PointerInputType = pointerBufferFromEntity,
                TargetToEvent    = targetToEvent,
                ToUpdate         = m_Barrier.CreateAddFlagComponentCommandBuffer <UpdateElementColor>().AsParallelWriter()
            };

            inputDeps = setJob.Schedule(m_SelectableGroup, inputDeps);
            m_Barrier.AddJobHandleForProducer(inputDeps);
            inputDeps = updateQueue.Dispose(inputDeps);
            return(inputDeps);
        }