Esempio n. 1
0
        public void Reset(bool resetStats = true)
        {
            Logger.WriteLine(">>>>>>>>>>> Reset <<<<<<<<<<<", "Game");

            ReplayMaker.Reset();
            PlayerDrawn.Clear();
            PlayerDrawnIdsTotal.Clear();
            Entities.Clear();
            PlayerId            = -1;
            OpponentId          = -1;
            SavedReplay         = false;
            PlayerHandCount     = 0;
            PlayerFatigueCount  = 0;
            OpponentSecretCount = 0;
            OpponentCards.Clear();
            OpponentHandCount              = 0;
            OpponentFatigueCount           = 0;
            OpponentDeckCount              = 30;
            PlayerDeckSize                 = 30;
            SecondToLastUsedId             = null;
            OpponentHandAge                = new int[MaxHandSize];
            OpponentHandMarks              = new CardMark[MaxHandSize];
            OpponentStolenCardsInformation = new Card[MaxHandSize];
            OpponentSecrets.ClearSecrets();
            NoMatchingDeck = false;
            _playingAs     = null;

            for (var i = 0; i < MaxHandSize; i++)
            {
                OpponentHandAge[i]   = -1;
                OpponentHandMarks[i] = CardMark.None;
            }

            // Assuming opponent has coin, corrected if we draw it
            OpponentHandMarks[DefaultCoinPosition] = CardMark.Coin;
            OpponentHandAge[DefaultCoinPosition]   = 0;
            OpponentHasCoin = true;

            SetAsideCards.Clear();
            OpponentReturnedToDeck.Clear();

            //if(CurrentGameMode == GameMode.Ranked) //otherwise switching from playing ranked to casual causes problems
            //	CurrentGameMode = GameMode.Casual;


            if (!IsInMenu && resetStats)
            {
                if (CurrentGameMode != GameMode.Spectator)
                {
                    CurrentGameMode = GameMode.None;
                }
                CurrentGameStats = new GameStats(GameResult.None, PlayingAgainst, PlayingAs)
                {
                    PlayerName   = PlayerName,
                    OpponentName = OpponentName,
                    Region       = CurrentRegion
                };
            }
            hsLogLines = new List <string>();
        }
Esempio n. 2
0
#pragma warning restore 4014

#pragma warning disable 4014
        public static void PlayerGet(string cardId, bool fromPlay, int turn)
        {
            PlayerHandCount++;

            if (cardId == "GAME_005" && turn == 0)
            {
                OpponentHasCoin = false;
                OpponentHandMarks[DefaultCoinPosition] = CardMark.None;
                OpponentHandAge[DefaultCoinPosition]   = -1;
                OpponentStolenCardsInformation[DefaultCoinPosition] = null;
                Logger.WriteLine("Player got the coin", "Hearthstone");
            }

            var fromSetAside = SetAsideCards.Any(id => cardId == id);

            if (fromSetAside)
            {
                Logger.WriteLine("Got card from setaside: " + cardId, "Game");
                foreach (var c in SetAsideCards)
                {
                    PlayerDeckDiscard(c);
                }
                SetAsideCards.Clear();
            }

            var card = PlayerDeck.FirstOrDefault(c => c.Id == cardId && (!c.IsStolen || fromSetAside));

            if (card != null)
            {
                card.InHandCount++;
                card.JustDrawn();
            }
            else if (Config.Instance.ShowPlayerGet && !fromPlay)
            {
                var drawnCard = PlayerDrawn.FirstOrDefault(c => c.Id == cardId && c.IsStolen);
                if (drawnCard != null)
                {
                    drawnCard.Count++;
                }
                else
                {
                    drawnCard          = GetCardFromId(cardId);
                    drawnCard.IsStolen = true;
                    PlayerDrawn.Add(drawnCard);
                }
                drawnCard.InHandCount++;
                drawnCard.JustDrawn();

                var deckCard = PlayerDeck.FirstOrDefault(c => c.Id == cardId && c.IsStolen);
                if (deckCard != null)
                {
                    deckCard.Count++;
                    deckCard.InHandCount++;
                    LogDeckChange(false, deckCard, false);
                }
                else
                {
                    deckCard = GetCardFromId(cardId);
                    deckCard.InHandCount++;
                    deckCard.IsStolen = true;
                    PlayerDeck.Add(deckCard);
                    deckCard.JustDrawn();
                }
            }
        }