public void addProperty(string property)
 {
     if (!currentActorPropertyPacket.addProperty(forActor, property))
     {
         currentActorPropertyPacket.setIsMore(true);
         currentActorPropertyPacket.addTarget();
         subPackets.Add(currentActorPropertyPacket.buildPacket(playerActorId, forActor.actorId));
         currentActorPropertyPacket = new SetActorPropetyPacket(currentTarget);
     }
 }
Esempio n. 2
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        public override BasePacket getInitPackets(uint playerActorId)
        {
            SetActorPropetyPacket initProperties = new SetActorPropetyPacket("/_init");

            initProperties.addTarget();
            return(BasePacket.createPacket(initProperties.buildPacket(playerActorId, actorId), true, false));
        }
Esempio n. 3
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        public virtual BasePacket getInitPackets(uint playerActorId)
        {
            SetActorPropetyPacket initProperties = new SetActorPropetyPacket("/_init");

            initProperties.addByte(0xE14B0CA8, 1);
            initProperties.addByte(0x2138FD71, 1);
            initProperties.addByte(0xFBFBCFB1, 1);
            initProperties.addTarget();
            return(BasePacket.createPacket(initProperties.buildPacket(playerActorId, actorId), true, false));
        }
        public void changeProperty(uint id, uint value, string target)
        {
            SetActorPropetyPacket changeProperty = new SetActorPropetyPacket(target);

            changeProperty.setTarget(target);
            changeProperty.addInt(id, value);
            changeProperty.addTarget();

            foreach (KeyValuePair <uint, ConnectedPlayer> entry in mConnectedPlayerList)
            {
                SubPacket changePropertyPacket = changeProperty.buildPacket((entry.Value.actorID), (entry.Value.actorID));

                BasePacket packet = BasePacket.createPacket(changePropertyPacket, true, false);
                packet.debugPrintPacket();

                entry.Value.queuePacket(packet);
            }
        }
Esempio n. 5
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        public void sendCharaExpInfo()
        {
            if (lastStep == 0)
            {
                int maxLength;
                if ((sizeof(short) * charaWork.battleSave.skillLevel.Length) - lastPosition < 0x5E)
                {
                    maxLength = (sizeof(short) * charaWork.battleSave.skillLevel.Length) - lastPosition;
                }
                else
                {
                    maxLength = 0x5E;
                }

                byte[] skillLevelBuffer = new byte[maxLength];
                Buffer.BlockCopy(charaWork.battleSave.skillLevel, 0, skillLevelBuffer, 0, skillLevelBuffer.Length);
                SetActorPropetyPacket charaInfo1 = new SetActorPropetyPacket("charaWork/exp");

                charaInfo1.setIsArrayMode(true);
                if (maxLength == 0x5E)
                {
                    charaInfo1.addBuffer(Utils.MurmurHash2("charaWork.battleSave.skillLevel", 0), skillLevelBuffer, 0, skillLevelBuffer.Length, 0x0);
                    lastPosition += maxLength;
                }
                else
                {
                    charaInfo1.addBuffer(Utils.MurmurHash2("charaWork.battleSave.skillLevel", 0), skillLevelBuffer, 0, skillLevelBuffer.Length, 0x3);
                    lastPosition = 0;
                    lastStep++;
                }

                charaInfo1.addTarget();

                queuePacket(charaInfo1.buildPacket(actorId, actorId));
            }
            else if (lastStep == 1)
            {
                int maxLength;
                if ((sizeof(short) * charaWork.battleSave.skillLevelCap.Length) - lastPosition < 0x5E)
                {
                    maxLength = (sizeof(short) * charaWork.battleSave.skillLevelCap.Length) - lastPosition;
                }
                else
                {
                    maxLength = 0x5E;
                }

                byte[] skillCapBuffer = new byte[maxLength];
                Buffer.BlockCopy(charaWork.battleSave.skillLevelCap, lastPosition, skillCapBuffer, 0, skillCapBuffer.Length);
                SetActorPropetyPacket charaInfo1 = new SetActorPropetyPacket("charaWork/exp");


                if (maxLength == 0x5E)
                {
                    charaInfo1.setIsArrayMode(true);
                    charaInfo1.addBuffer(Utils.MurmurHash2("charaWork.battleSave.skillLevelCap", 0), skillCapBuffer, 0, skillCapBuffer.Length, 0x1);
                    lastPosition += maxLength;
                }
                else
                {
                    charaInfo1.setIsArrayMode(false);
                    charaInfo1.addBuffer(Utils.MurmurHash2("charaWork.battleSave.skillLevelCap", 0), skillCapBuffer, 0, skillCapBuffer.Length, 0x3);
                    lastStep     = 0;
                    lastPosition = 0;
                }

                charaInfo1.addTarget();

                queuePacket(charaInfo1.buildPacket(actorId, actorId));
            }
        }