public void DeactivateActionButton() { this._type = this._actionScript.GetIconType(); switch (this._type) { case SetActionIcon.IconType.CAPE: this.DeactivateCape(); break; case SetActionIcon.IconType.DRINK_WATER: this.DeactivateDrinkWater(); break; case SetActionIcon.IconType.INVESTIGATE: this.DeactivateInvestigate(); break; case SetActionIcon.IconType.UNINITIALIZED: this.DeactivateAll(); break; default: break; } }
public void ActivateActionButton() { this._type = this._actionScript.GetIconType(); switch (this._type) { case SetActionIcon.IconType.CAPE: Debug.Log("Cape Clicked"); this.ActivateCape(); break; case SetActionIcon.IconType.DRINK_WATER: Debug.Log("Drink Water Clicked"); this.ActivateDrinkWater(); break; case SetActionIcon.IconType.INVESTIGATE: Debug.Log("Investigate Clicked"); this.ActivateInvestigate(); break; case SetActionIcon.IconType.UNINITIALIZED: Debug.Log("Uninitialized Clicked"); break; default: Debug.Log("Clicked"); break; } }
void Start() { this._actionScript = GameObject.FindWithTag("Actions").GetComponent <SetActionIcon>(); this._type = SetActionIcon.IconType.UNINITIALIZED; //this.DeactivateAll(); //this.DeactivateAllInput(); }