public void Login(SessionDataVO sessionData) { //socket.Connect(); //TODO: change to real data from server //if login successful - we get player's raw data //otherwise we get null data (error object) PlayerVO playerVO = new PlayerVO(); playerVO.id = sessionData.Login; playerVO.name = sessionData.Login; Messenger <PlayerVO> .Broadcast(ServerCommand.LOGIN, playerVO); }
public void SetLoginData(string login, string password) { SessionDataVO newSession = new SessionDataVO(login, password); mainModel.SessionData = newSession; }
public void SendLoginDataToServer(SessionDataVO loginData) { dataService.Login(loginData); }
public void Login(SessionDataVO loginData) { throw new NotImplementedException(); }