private void SendText() { if (chatTextInputField.text.Length == 0) { return; } var sessionText = SessionChat.Create(ReliabilityModes.Unreliable); sessionText.Player = PlayerData.UserToken.Username; sessionText.Message = chatTextInputField.text; sessionText.Send(); chatTextInputField.text = ""; }
public override void OnEvent(SessionChat sessionChat) { var newEventLog = Instantiate(chatTextPrefab, chatContainer); newEventLog.text = sessionChat.Player + ": " + sessionChat.Message; }