protected override void OnInit(IServerConfig config)
    {
        Debug.Log("开始连接数据库~~~");
        long time = ServiceTime.GetServiceTime();

        DbConfig dConfig = new DbConfig();

        dConfig.Server   = config.Options.Get("DataBaseURL");
        dConfig.User     = config.Options.Get("DataBaseUser");
        dConfig.Password = config.Options.Get("DataBasePassword");
        dConfig.Database = config.Options.Get("DataBaseName");

        database = DatabaseFactory.CreateDatabase(dConfig, DbConfig.DbType.MYSQL);

        try
        {
            database.Open();

            time = ServiceTime.GetServiceTime() - time;

            Debug.Log("数据库连接成功 用时" + time + "ms");
        }
        catch (DatabaseException e)
        {
            Debug.LogError("错误代码:" + e.GetErrorCode() + ",错误信息:" + e.GetErrorMsg());
        }
    }
Esempio n. 2
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    public static void Init()
    {
        Debug.Log("开始连接数据库~~~");
        long time = ServiceTime.GetServiceTime();

        DbConfig config = new DbConfig();

        config.Server   = "54.191.174.49";
        config.User     = "******";
        config.Password = "******";
        config.Database = "ElementCraft";

        database = DatabaseFactory.CreateDatabase(config, DbConfig.DbType.MYSQL);

        try
        {
            database.Open();

            time = ServiceTime.GetServiceTime() - time;

            Debug.Log("数据库连接成功 用时" + time + "ms");
        }
        catch (DatabaseException e)
        {
            Debug.LogError("错误代码:" + e.GetErrorCode() + ",错误信息:" + e.GetErrorMsg());
        }
    }
Esempio n. 3
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    public override void BeforeFixedUpdate(int deltaTime)
    {
        List <EntityBase> list = GetEntityList();

        for (int i = 0; i < list.Count; i++)
        {
            ConnectionComponent comp = list[i].GetComp <ConnectionComponent>();
            comp.m_isInframe = true;

            T cmd = (T)comp.GetCommand(m_world.FrameCount);
            cmd.id    = list[i].ID;
            cmd.frame = m_world.FrameCount;

            list[i].ChangeComp(cmd);

            //Debug.Log("USE cmd id "+ list[i].ID + " frame " + cmd.frame + " content " + Serializer.Serialize(cmd));

            //到了这一帧还没有发送命令的,给预测一个并广播给所有前端
            //if (comp.LastInputFrame < m_world.FrameCount)
            {
                for (int j = 0; j < list.Count; j++)
                {
                    cmd.time = ServiceTime.GetServiceTime();

                    ConnectionComponent conn = list[j].GetComp <ConnectionComponent>();
                    ProtocolAnalysisService.SendMsg(conn.m_session, cmd);
                    //Debug.Log("预测并广播 " + cmd.frame);
                }
            }
        }
    }
Esempio n. 4
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    static void ReceviceAffirmMsg(SyncSession session, AffirmMsg msg)
    {
        ConnectionComponent commandComp = session.m_connect;

        int nowTime = ServiceTime.GetServiceTime();

        commandComp.rtt = nowTime - msg.time;

        //Debug.Log(" 收到确认消息 frame: " + msg.index + " id: " + commandComp.Entity.ID + " rtt " + commandComp.rtt);
    }
    static void BroadcastSameCommand(WorldBase world, ConnectionComponent connectComp, SameCommand cmd, bool includeSelf)
    {
        cmd.time = ServiceTime.GetServiceTime();

        List <EntityBase> list = world.GetEntiyList(new string[] { "ConnectionComponent" });

        for (int i = 0; i < list.Count; i++)
        {
            ConnectionComponent cp = list[i].GetComp <ConnectionComponent>();
            ProtocolAnalysisService.SendMsg(cp.m_session, cmd);
        }
    }
    static void ReceviceAffirmMsg(SyncSession session, AffirmMsg msg)
    {
        ConnectionComponent commandComp = session.m_connect;

        commandComp.ClearForecast(msg.frame);

        int nowTime = ServiceTime.GetServiceTime();

        commandComp.rtt = nowTime - msg.time;

        //Debug.Log("rtt " + commandComp.rtt);
    }
        public static void SendMsg(this SyncSession session, string key, Dictionary <string, object> data)
        {
            if (session == null)
            {
                //Debug.LogError("Session 已经断开连接!");
                return;
            }

            ByteArray ba = new ByteArray();

            List <byte> message = GetSendByte(key, data);

            int len    = 3 + message.Count;
            int method = GetMethodIndex(key);

            ba.WriteShort(len);
            ba.WriteByte((byte)(method / 100));
            ba.WriteShort(method);

            if (message != null)
            {
                ba.bytes.AddRange(message);
            }
            else
            {
                ba.WriteInt(0);
            }

            byte[] buffer = ba.Buffer;

            //Debug.Log("消息头 " + method + " 消息名 " + key + " --> " + BitConverter.ToString(buffer));

            try
            {
                int  time   = ServiceTime.GetServiceTime();
                bool result = session.TrySend(buffer, 0, buffer.Length);
                if (!result)
                {
                    session.Close();
                }

                if (ServiceTime.GetServiceTime() - time > 10)
                {
                    Debug.Log("发送时间 " + (ServiceTime.GetServiceTime() - time));
                }
            }
            catch (Exception e)
            {
                Debug.LogError("Send Messge Exception " + e.ToString());
            }
        }
Esempio n. 8
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    static void BroadcastCommand(WorldBase world, ConnectionComponent connectComp, T cmd, bool includeSelf)
    {
        cmd.time = ServiceTime.GetServiceTime();

        //TODO 与预测一致不广播节约带宽;
        List <EntityBase> list = world.GetEntityList(new string[] { "ConnectionComponent" });

        for (int i = 0; i < list.Count; i++)
        {
            ConnectionComponent cp = list[i].GetComp <ConnectionComponent>();
            if (cp.m_session != null)
            {
                ProtocolAnalysisService.SendMsg(cp.m_session, cmd);
                //Debug.Log("BroadcastCommand " + cmd.frame);
            }
        }
    }
Esempio n. 9
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    void SendReconnectMsg(ConnectionComponent comp)
    {
        float time = ServiceTime.GetServiceTime();

        //发送游戏全部数据
        PushAllEnityData(comp);

        //发送单例数据
        PushSingleComponentData(comp);

        //发送游戏开始消息
        StartSyncMsg startMsg = CreateStartMsg(m_world);

        ProtocolAnalysisService.SendMsg(comp.m_session, startMsg);

        Debug.Log("重连时间 " + (ServiceTime.GetServiceTime() - time));
    }
    static void ReceviceSyncMsg(SyncSession session, T msg)
    {
        //Debug.Log("ReceviceSyncMsg " + msg.id);

        ConnectionComponent connectComp = session.m_connect;
        WorldBase           world       = session.m_connect.Entity.World;

        if (connectComp != null)
        {
            if (msg.frame > world.FrameCount)
            {
                //消息确认
                AffirmMsg amsg = new AffirmMsg();
                amsg.frame = msg.frame;
                amsg.time  = msg.time;

                BroadcastCommand(world, connectComp, msg, false);

                ProtocolAnalysisService.SendMsg(session, amsg);

                connectComp.m_commandList.Add(msg);
                connectComp.lastInputFrame = msg.frame;
            }
            else
            {
                //把玩家的这次上报当做最新的操作并转发
                Debug.Log("帧数落后  world.FrameCount: " + world.FrameCount + " msg frame:" + msg.frame + " 预测列表计数 " + connectComp.m_forecastList.Count);
                //Debug.Log("接收玩家数据 " + Serializer.Serialize(msg));
                connectComp.m_lastInputCache = msg;
                connectComp.lastInputFrame   = world.FrameCount;

                //并且让这个玩家提前
                PursueMsg pmsg = new PursueMsg();
                pmsg.id           = msg.id;
                pmsg.recalcFrame  = msg.frame;
                pmsg.frame        = world.FrameCount;
                pmsg.advanceCount = CalcAdvanceFrame(connectComp);
                pmsg.serverTime   = ServiceTime.GetServiceTime();

                ProtocolAnalysisService.SendMsg(session, pmsg);
            }
        }
    }
Esempio n. 11
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    static void UpdateLogic()
    {
        int time     = ServiceTime.GetServiceTime();
        int lastTime = ServiceTime.GetServiceTime();

        while (true)
        {
            lastTime = ServiceTime.GetServiceTime();

            UpdateWorld(s_intervalTime);

            time = ServiceTime.GetServiceTime();

            int sleepTime = s_intervalTime - (time - lastTime);

            if (sleepTime > 0)
            {
                Thread.Sleep(sleepTime);
            }
        }
    }