public void if_gived_serviceflags_was_singleinstance_and_multiinstance_returns_singleinstance_only() { ServiceFlags flags = ServiceFlags.CreateNew(); flags.AddFlag(ServiceFlagConstants.MultiInstance, null); flags.AddFlag(ServiceFlagConstants.SingleInstance, null); ServiceFlags result = exec(flags); Assert.IsTrue(result.HasFlag(ServiceFlagConstants.SingleInstance)); Assert.IsFalse(result.HasFlag(ServiceFlagConstants.MultiInstance)); }
public void ResolveIssues(ServiceFlags flags) { // add resolving probles with multiple creation methods like ctors and factors later TODO if (flags.HasFlag(ServiceFlagConstants.MultiInstance) && flags.HasFlag(ServiceFlagConstants.SingleInstance)) { flags.RemoveFlag(ServiceFlagConstants.MultiInstance); } if (!flags.HasFlag(ServiceFlagConstants.MultiInstance) && !flags.HasFlag(ServiceFlagConstants.SingleInstance)) { flags.AddFlag(ServiceFlagConstants.SingleInstance, null); } }
public void if_gived_serviceflags_wasnt_had_singleinstance_or_multiinstance_returns_singleinstance() { ServiceFlags flags = ServiceFlags.CreateNew(); Assert.IsFalse(flags.HasFlag(ServiceFlagConstants.SingleInstance)); ServiceFlags result = exec(flags); Assert.IsTrue(result.HasFlag(ServiceFlagConstants.SingleInstance)); }
public List <Service> GetServices() { var services = new List <Service> { Service.Persuasion }; if (buySellFlags != ServiceFlags.None) { // Bitmask to get rid of all non-selling flags if (((int)buySellFlags & 0x37ff) != 0) { services.Add(Service.Barter); } if (buySellFlags.HasFlag(ServiceFlags.Spells)) { services.Add(Service.Spells); } if (buySellFlags.HasFlag(ServiceFlags.Training)) { services.Add(Service.Training); } if (buySellFlags.HasFlag(ServiceFlags.Spellmaking)) { services.Add(Service.Spellmaking); } if (buySellFlags.HasFlag(ServiceFlags.Enchanting)) { services.Add(Service.Enchanting); } if (buySellFlags.HasFlag(ServiceFlags.Repair)) { services.Add(Service.Repair); } } return(services); }
/// <summary> /// The update network state. /// </summary> /// <param name="info"> /// The info. /// </param> private void UpdateNetworkState(NetworkInfo info) { NetworkState tempState = this.networkState; this.networkState = NetworkState.Disconnected; if (info != null && info.IsConnected) { this.networkState = NetworkState.Connected; if (info.IsRoaming) { this.networkState |= NetworkState.Roaming; } if (info.IsFailover) { this.networkState |= NetworkState.IsFailOver; } this.networkState |= this.GetNetworkState(info); } this.stateChanged = this.stateChanged || this.networkState != tempState; if (this.stateChanged) { Log.Debug(Tag, "LVLDL Network state changed: "); Log.Debug(Tag, "LVLDL Starting State: {0}", tempState); Log.Debug(Tag, "LVLDL Ending State: {0}", this.networkState); if (this.IsServiceRunning) { if (this.networkState.HasFlag(NetworkState.Roaming)) { this.Status = ExpansionDownloadStatus.WaitingForNetwork; this.Control = ControlAction.Paused; } else if (this.networkState.HasFlag(NetworkState.IsCellular)) { ServiceFlags flags = DownloadsDatabase.Flags; if (!flags.HasFlag(ServiceFlags.FlagsDownloadOverCellular)) { this.Status = ExpansionDownloadStatus.QueuedForWifi; this.Control = ControlAction.Paused; } } } } }