// Update is called once per frame public void EventHappened(Service.typeOfService serv) { if (serv == Service.typeOfService.Fire) { Instantiate(fire, gameObject.transform); ChangeToDestroyedBuildings(); } else if (serv == Service.typeOfService.Healthcare) { population--; if (population < 1) { ChangeToDestroyedBuildings(); } SpawnAmbulance(); } else if (serv == Service.typeOfService.Police) { SpawnPoliceCars(); happines -= 10; if (happines < 1) { ChangeToDestroyedBuildings(); } } }
public void setServicis(Service.typeOfService tos) { if (tos == Service.typeOfService.Police) { hasPolice = true; } if (tos == Service.typeOfService.Fire) { hasFire = true; } if (tos == Service.typeOfService.Healthcare) { hasHealtcare = true; } }