public override void Write() { WriteH(2); WriteD(AuthManager.SocketSessions.Count); WriteD(GameManager.SocketSessions.Count); WriteD(AccountManager.accounts.Count); WriteD(ClanManager.clans.Count); WriteD(Application.recordOnline); WriteQ(long.Parse(Application.StartDate.ToString("yyyyMMddHHmmss"))); GameServerModel server = ServersManager.GetServer(); WriteD(server.id); WriteD(server.type); WriteD(server.maxPlayers); int allRooms = 0; int allPlayers = 0; WriteD(Settings.MaxPlayersChannel); WriteD(ServersManager.channels.Count); foreach (Channel channel in ServersManager.channels) { WriteD(channel.id); WriteD(channel.type); WriteD(channel.players.Count); WriteD(channel.rooms.Count); WriteD(channel.matchs.Count); WriteH((ushort)channel.announce.Length); WriteS(channel.announce, channel.announce.Length); allRooms += channel.rooms.Count; allPlayers += channel.players.Count; } WriteD(allRooms); WriteD(allPlayers); RankManager.GetRankCounts(out int ranks47, out int ranks48, out int ranks49, out int ranks50, out int ranks51); WriteD(ranks47); WriteD(ranks48); WriteD(ranks49); WriteD(ranks50); WriteD(ranks51); }