Esempio n. 1
0
        static void Main(string[] args)
        {
        #if (!DEBUG)
            AppDomain.CurrentDomain.UnhandledException += new UnhandledExceptionEventHandler(CurrentDomain_UnhandledException);
        #endif

            Console.Title = ServerVersion.GetBuildString();
            ConfigReader.OpenConfig();
            CrossDomainPolicy.GetPolicy();
            Database.OpenDatabase();
            GameDataJson.ReadGamedata();

            Map.OpenMap();
            World.ReadWorldData();
            Treasure.Init();

            DroppedItems.Init();
            WildHorse.Init();

            Drawingroom.LoadAllDrawingRooms();
            Brickpoet.LoadPoetryRooms();
            Multiroom.CreateMultirooms();

            Auction.LoadAllAuctionRooms();

            Item.DoSpecialCases();

            GameServer.StartServer();

            while (true)
            {
            }
            ;
        }
Esempio n. 2
0
        public static bool Version(string message, string[] args, User user)
        {
            // Get current version and send to client
            byte[] versionPacket = PacketBuilder.CreateChat(ServerVersion.GetBuildString(), PacketBuilder.CHAT_BOTTOM_RIGHT);
            user.LoggedinClient.SendPacket(versionPacket);

            // Send Command complete message to client.
            byte[] versionCommandCompletePacket = PacketBuilder.CreateChat(Messages.FormatPlayerCommandCompleteMessage(message.Substring(1)), PacketBuilder.CHAT_BOTTOM_LEFT);
            user.LoggedinClient.SendPacket(versionCommandCompletePacket);
            return(true);
        }