// Update is called once per frame void Update() { GameController g_conn = FindObjectOfType <GameController> (); ServerVars s_vars = FindObjectOfType <ServerVars> (); if (g_conn.current_map_info.round_item_taken) { GetComponent <Collider2D>().enabled = false; GetComponent <CanvasGroup>().alpha = 0; } else { GetComponent <Collider2D>().enabled = true; GetComponent <CanvasGroup>().alpha = 1; if (g_conn.current_map_info.pick_up_type == MapPanelInfo.PickupType.COIN) { GetComponent <Image>().sprite = s_vars.coin_sprite; } else if (g_conn.current_map_info.pick_up_type == MapPanelInfo.PickupType.XP) { GetComponent <Image>().sprite = s_vars.xp_sprite; } else { GetComponent <Image>().sprite = s_vars.clue_options[s_vars.curr_clue].clue_sprite; } } }
void OnTriggerEnter2D(Collider2D col) { GameController g_conn = FindObjectOfType <GameController> (); ServerVars s_vars = FindObjectOfType <ServerVars> (); triggered = true; if (g_conn.current_map_info.pick_up_type == MapPanelInfo.PickupType.CLUE) { s_vars.found_clues.Add(s_vars.clue_options[s_vars.curr_clue]); } g_conn.current_map_info.round_item_taken = true; }
static Server() { try { ServerVars section = ConfigurationManager.GetSection("Saga.ServerVars") as ServerVars; if (section != null) { datadir = Path.Combine(Environment.CurrentDirectory, section.DataDirectory); } } catch (Exception x) { Trace.WriteLine(x.ToString()); } }
// Update is called once per frame void Update() { CharacterController[] players = FindObjectsOfType <CharacterController> (); bool player_dead = false; for (int i = 0; i < players.Length; i++) { if (players[i].currentID == panel_position) { GetComponent <Image>().sprite = players[i].GetComponent <Image>().sprite; if (players[i].living == false) { player_dead = true; } str_value.text = "" + players[i].strength; int_value.text = "" + players[i].intelligence; } } if (player_dead) { dead_overlay.alpha = 1; dead_overlay.blocksRaycasts = true; } else { dead_overlay.alpha = 0; dead_overlay.blocksRaycasts = false; } ServerVars serv_vars = FindObjectOfType <ServerVars> (); GameController g_conn = FindObjectOfType <GameController>(); if (panel_position == g_conn.playerID) { transform.parent.GetComponent <Image>().color = Color.green; } else if (g_conn.curr_kill_target == panel_position && g_conn.out_of_game == false) { transform.parent.GetComponent <Image>().color = Color.red; } else { transform.parent.GetComponent <Image>().color = Color.white; } }
public void selectTarget() { ServerVars s = FindObjectOfType <ServerVars> (); GameController g = FindObjectOfType <GameController>(); CharacterController[] p = FindObjectsOfType <CharacterController> (); if (p.Length > panel_position && g.out_of_game == false) { if (g.select_target == true) { g.curr_kill_target = panel_position; g.display_target_selector = false; g.select_target = false; } else { g.curr_kill_target = panel_position; } } }
private static void FirstRunConfiguration() { IPAddress gatewayip = IPAddress.Loopback; int gatewayport = 64003; IPAddress mapip = IPAddress.Loopback; byte worldid = 0; int mapport = 64002; int playerlimit = 60; string databaseusername = "******"; string databasepassword = "******"; uint dbport = 3306; int cexprates = 1; int jexprates = 1; int wexprates = 1; int droprates = 1; string databasename = "saga_world"; string dbhost = "localhost"; string dbprovider = "Saga.Map.Data.Mysql.dll, Saga.Map.Data.Mysql.MysqlProvider"; string proof = "c4ca4238a0b923820dcc509a6f75849b"; string questplugin = "Saga.Map.Data.LuaQuest.dll, Saga.Map.Data.LuaQuest.LuaQuestProvider"; string scenarioquestplugin = "Saga.Map.Data.LuaQuest.dll, Saga.Map.Data.LuaQuest.ScenarioLuaQuest"; string worldspawn = "Saga.Map.Plugins.dll, Saga.Map.Plugins.MultifileSpawnWorldObjects"; string multiworldspawn = "Saga.Map.Plugins.dll, Saga.Map.Plugins.MultifileSpawnMultiWorldObjects"; string eventprovider = "Saga.Map.Data.LuaQuest.dll, Saga.Map.Data.LuaQuest.EventInfo"; ConsoleReader reader = new ConsoleReader(); reader.Clear(null); System.Configuration.Configuration b = ConfigurationManager.OpenExeConfiguration(ConfigurationUserLevel.None); if (CheckConfigExists() == false) { Console.WriteLine("First time run-configuration"); char key; #region Always Configure ConfigureRequired("What is the world id of this server?"); while (!byte.TryParse(Console.ReadLine(), out worldid)) { Console.WriteLine("Incorrect value please use an number between 0–255"); } ConfigureRequired("What is the player limit of this server?"); while (!int.TryParse(Console.ReadLine(), out playerlimit)) { Console.WriteLine("Incorrect value please use an valid number"); } ConfigureRequired("What is the authentication proof of this server?"); MD5 md5 = MD5.Create(); byte[] block = Encoding.UTF8.GetBytes(Console.ReadLine()); byte[] md5block = md5.ComputeHash(block); StringBuilder builder = new StringBuilder(); foreach (byte c in md5block) { builder.AppendFormat("{0:X2}", c); } proof = builder.ToString(); ConfigureRequired("What are the cexp-rates?"); while (!int.TryParse(Console.ReadLine(), out cexprates)) { Console.WriteLine("Incorrect value please use an between 1 and 20"); } cexprates = Math.Min(20, Math.Max(cexprates, 1)); ConfigureRequired("What are the jexp-rates?"); while (!int.TryParse(Console.ReadLine(), out jexprates)) { Console.WriteLine("Incorrect value please use an between 1 and 20"); } jexprates = Math.Min(20, Math.Max(jexprates, 1)); ConfigureRequired("What are the wexp-rates?"); while (!int.TryParse(Console.ReadLine(), out wexprates)) { Console.WriteLine("Incorrect value please use an between 1 and 20"); } wexprates = Math.Min(20, Math.Max(wexprates, 1)); ConfigureRequired("What are the item drop-rates?"); while (!int.TryParse(Console.ReadLine(), out droprates)) { Console.WriteLine("Incorrect value please use an between 1 and 20"); } droprates = Math.Min(20, Math.Max(droprates, 1)); ConfigureRequired("Detect database plugin"); dbprovider = FindPlugin(typeof(IDatabase), dbprovider); ConfigureRequired("Detect quest plugin"); questplugin = FindPlugin(typeof(Saga.Quests.IQuest), questplugin); ConfigureRequired("Detect scenarion quest plugin"); scenarioquestplugin = FindPlugin(typeof(Saga.Quests.ISceneraioQuest), scenarioquestplugin); ConfigureRequired("Detect npc & map spawn plugin"); worldspawn = FindPlugin(typeof(Saga.Factory.SpawnWorldObjects), worldspawn); ConfigureRequired("Detect mob spawn plugin"); multiworldspawn = FindPlugin(typeof(Saga.Factory.SpawnMultiWorldObjects), multiworldspawn); ConfigureRequired("Detect event plugin"); eventprovider = FindPlugin(typeof(Saga.Factory.EventManager.BaseEventInfo), eventprovider); #endregion Always Configure #region Network Settings ConfigureGatewayNetwork: Console.ForegroundColor = ConsoleColor.Green; Console.WriteLine("Do you wan to configure the gateway-map network settings? Y/N"); Console.ResetColor(); key = Console.ReadKey(true).KeyChar; if (key == 'y') { Console.WriteLine("What ip should the gateway-map server listen to?"); while (!IPAddress.TryParse(Console.ReadLine(), out gatewayip)) { Console.WriteLine("Incorrect value please use an ipv4 adress, recommended 0.0.0.0"); } Console.WriteLine("What port should the gateway-map server listen to?"); while (!int.TryParse(Console.ReadLine(), out gatewayport)) { Console.WriteLine("Incorrect value please use an number between 1024–49151, recommended 64003"); } } else if (key != 'n') { goto ConfigureGatewayNetwork; } ConfigureWorldNetwork: Console.ForegroundColor = ConsoleColor.Green; Console.WriteLine("Do you wan to configure the authentication-map network settings? Y/N"); Console.ResetColor(); key = Console.ReadKey(true).KeyChar; if (key == 'y') { Console.WriteLine("What ip should the authentication-map server listen to?"); while (!IPAddress.TryParse(Console.ReadLine(), out mapip)) { Console.WriteLine("Incorrect value please use an ipv4 adress, recommended 0.0.0.0"); } Console.WriteLine("On what port is the authentication server listening"); while (!int.TryParse(Console.ReadLine(), out mapport)) { Console.WriteLine("Incorrect value please use an number between 1024–49151, recommended 64002"); } } else if (key != 'n') { goto ConfigureWorldNetwork; } #endregion Network Settings #region Database Settings DatabaseName: ConfigureOptional("Do you want to configure the database settings? Y/N"); key = Console.ReadKey(true).KeyChar; if (key == 'y') { ConfigureRequired("What is the database name?"); databasename = Console.ReadLine(); ConfigureRequired("What is the database username?"); databaseusername = Console.ReadLine(); ConfigureRequired("What is the database password?"); databasepassword = Console.ReadLine(); ConfigureRequired("What is the database port?"); while (!uint.TryParse(Console.ReadLine(), out dbport)) { Console.WriteLine("Incorrect value please use an number between 1024–49151, recommended 3306"); } ConfigureRequired("What is the database host?"); dbhost = Console.ReadLine(); } else if (key != 'n') { goto DatabaseName; } #endregion Database Settings #region Plugin detection PluginDetection: ConfigureOptional("Do you want to dectect other plugins?"); key = Console.ReadKey(true).KeyChar; if (key == 'y') { Console.WriteLine("no plugins detected"); } else if (key != 'n') { goto PluginDetection; } #endregion Plugin detection //CONFIGURE SERVER SETTINGS ServerVars serverVarsConfiguration = new ServerVars(); serverVarsConfiguration.DataDirectory = "../Data/"; b.Sections.Add("Saga.ServerVars", serverVarsConfiguration); //CONFIGURE NETWORK SETTINGS NetworkSettings networkSettings = new NetworkSettings(); NetworkFileCollection collection = networkSettings.Connections; collection["public"] = new NetworkElement("public", gatewayip.ToString(), gatewayport); collection["internal"] = new NetworkElement("internal", mapip.ToString(), mapport); b.Sections.Remove("Saga.Manager.NetworkSettings"); b.Sections.Add("Saga.Manager.NetworkSettings", networkSettings); networkSettings.WorldId = worldid; networkSettings.Proof = proof; networkSettings.PlayerLimit = playerlimit; //CONFIGURE CONSOLE SETTING ConsoleSettings consoleSettings = new ConsoleSettings(); consoleSettings.CommandPrefix = "@"; consoleSettings.GmCommands.Add(new FactoryFileElement("Saga.Scripting.Console.Broadcast")); consoleSettings.GmCommands.Add(new FactoryFileElement("Saga.Scripting.Console.Position")); consoleSettings.GmCommands.Add(new FactoryFileElement("Saga.Scripting.Console.ChatMute")); consoleSettings.GmCommands.Add(new FactoryFileElement("Saga.Scripting.Console.GmWarptomap")); consoleSettings.GmCommands.Add(new FactoryFileElement("Saga.Scripting.Console.PlayerJump")); consoleSettings.GmCommands.Add(new FactoryFileElement("Saga.Scripting.Console.PlayerCall")); consoleSettings.GmCommands.Add(new FactoryFileElement("Saga.Scripting.Console.Speed")); consoleSettings.GmCommands.Add(new FactoryFileElement("Saga.Scripting.Console.GarbageCollector")); consoleSettings.GmCommands.Add(new FactoryFileElement("Saga.Scripting.Console.ClearNpc")); consoleSettings.GmCommands.Add(new FactoryFileElement("Saga.Scripting.Console.KickAll")); consoleSettings.GmCommands.Add(new FactoryFileElement("Saga.Scripting.Console.Kick")); consoleSettings.GmCommands.Add(new FactoryFileElement("Saga.Scripting.Console.Time")); consoleSettings.GmCommands.Add(new FactoryFileElement("Saga.Scripting.Console.ShowMaintenance")); consoleSettings.GmCommands.Add(new FactoryFileElement("Saga.Scripting.Console.ScheduleMaintenance")); consoleSettings.GmCommands.Add(new FactoryFileElement("Saga.Scripting.Console.SetGmLevel")); consoleSettings.GmCommands.Add(new FactoryFileElement("Saga.Scripting.Console.Spawn")); consoleSettings.GmCommands.Add(new FactoryFileElement("Saga.Scripting.Console.Unspawn")); consoleSettings.GmCommands.Add(new FactoryFileElement("Saga.Scripting.Console.GiveItem")); consoleSettings.GmCommands.Add(new FactoryFileElement("Saga.Scripting.Console.QStart")); consoleSettings.GmCommands.Add(new FactoryFileElement("Saga.Scripting.Console.Kill")); consoleSettings.GmCommands.Add(new FactoryFileElement("Saga.Scripting.Console.Worldload")); consoleSettings.GmCommands.Add(new FactoryFileElement("Saga.Scripting.Console.Gmgo")); b.Sections.Add("Saga.Manager.ConsoleSettings", consoleSettings); //PORTALS PortalSettings portalSettings = new PortalSettings(); portalSettings.FolderItems.Add(new FactoryFileElement("~/portal_data.csv", "text/csv")); b.Sections.Remove("Saga.Factory.Portals"); b.Sections.Add("Saga.Factory.Portals", portalSettings); //CHARACTERCONFIGURATION CharacterConfigurationSettings characterconfigurationSettings = new CharacterConfigurationSettings(); characterconfigurationSettings.FolderItems.Add(new FactoryFileElement("~/character-template.csv", "text/csv")); b.Sections.Remove("Saga.Factory.CharacterConfiguration"); b.Sections.Add("Saga.Factory.CharacterConfiguration", characterconfigurationSettings); //ADDITION AdditionSettings additionSettings = new AdditionSettings(); additionSettings.FolderItems.Add(new FactoryFileElement("~/Addition_t.xml", "text/xml")); additionSettings.Reference = "~/addition_reference.csv"; b.Sections.Remove("Saga.Factory.Addition"); b.Sections.Add("Saga.Factory.Addition", additionSettings); //SPELLS SpellSettings spellSettings = new SpellSettings(); spellSettings.FolderItems.Add(new FactoryFileElement("~/spell_data.xml", "text/xml")); spellSettings.Reference = "~/skill_reference.csv"; b.Sections.Remove("Saga.Factory.Spells"); b.Sections.Add("Saga.Factory.Spells", spellSettings); //STATUSBYLEVEL StatusByLevelSettings statusbylevelSettings = new StatusByLevelSettings(); statusbylevelSettings.FolderItems.Add(new FactoryFileElement("~/experience.csv", "text/csv")); statusbylevelSettings.Cexp = cexprates; statusbylevelSettings.Jexp = jexprates; statusbylevelSettings.Wexp = wexprates; statusbylevelSettings.Droprate = droprates; b.Sections.Remove("Saga.Factory.StatusByLevel"); b.Sections.Add("Saga.Factory.StatusByLevel", statusbylevelSettings); //WARPSETTINGS WarpSettings warpSettings = new WarpSettings(); warpSettings.FolderItems.Add(new FactoryFileElement("~/warp_data.csv", "text/csv")); b.Sections.Remove("Saga.Factory.Warps"); b.Sections.Add("Saga.Factory.Warps", warpSettings); //ZONES ZoneSettings zoneSettings = new ZoneSettings(); zoneSettings.FolderItems.Add(new FactoryFileElement("~/zone_data.csv", "text/csv")); zoneSettings.Directory = "../Data/heightmaps"; b.Sections.Remove("Saga.Factory.Zones"); b.Sections.Add("Saga.Factory.Zones", zoneSettings); //ITEMS ItemSettings itemSettings = new ItemSettings(); itemSettings.FolderItems.Add(new FactoryFileElement("~/item_data.xml", "text/xml")); b.Sections.Remove("Saga.Factory.Items"); b.Sections.Add("Saga.Factory.Items", itemSettings); //WEAPONARY WeaponarySettings weaponarySettings = new WeaponarySettings(); weaponarySettings.FolderItems.Add(new FactoryFileElement("~/weapon_data.csv", "text/csv")); b.Sections.Remove("Saga.Factory.Weaponary"); b.Sections.Add("Saga.Factory.Weaponary", weaponarySettings); //SPAWNTEMPLATE SpawntemplateSettings spawntemplateSettings = new SpawntemplateSettings(); spawntemplateSettings.FolderItems.Add(new FactoryFileElement("~/npc_templates.csv", "text/csv")); spawntemplateSettings.FolderItems.Add(new FactoryFileElement("~/item_templates.csv", "text/csv")); b.Sections.Remove("Saga.Factory.SpawnTemplate"); b.Sections.Add("Saga.Factory.SpawnTemplate", spawntemplateSettings); //SPAWNS NPC & MAP SpawnWorldObjectSettings spawnworldobjectSettings = new SpawnWorldObjectSettings(); spawnworldobjectSettings.FolderItems.Add(new FactoryFileElement("~/npc-spawns/", "text/csv")); spawnworldobjectSettings.FolderItems.Add(new FactoryFileElement("~/item-spawns/", "text/csv")); spawnworldobjectSettings.DerivedType = worldspawn; b.Sections.Remove("Saga.Factory.SpawnWorldObjects"); b.Sections.Add("Saga.Factory.SpawnWorldObjects", spawnworldobjectSettings); //SPAWNS MOBS SpawnMultiWorldObjectSettings spawnmultiworldobjectSettings = new SpawnMultiWorldObjectSettings(); spawnmultiworldobjectSettings.FolderItems.Add(new FactoryFileElement("~/mob-spawns/", "text/csv")); spawnmultiworldobjectSettings.DerivedType = multiworldspawn; b.Sections.Remove("Saga.Factory.SpawnMultiWorldObjects"); b.Sections.Add("Saga.Factory.SpawnMultiWorldObjects", spawnmultiworldobjectSettings); //SCRIPTING ScriptingSettings scriptingSettings = new ScriptingSettings(); scriptingSettings.Directory = "../Saga.Scripting"; scriptingSettings.Assemblies.Add(new FactoryFileElement("System.dll", "text/csv")); scriptingSettings.Assemblies.Add(new FactoryFileElement("System.Data.dll", "text/csv")); scriptingSettings.Assemblies.Add(new FactoryFileElement("System.Xml.dll", "text/csv")); b.Sections.Remove("Saga.Manager.Scripting"); b.Sections.Add("Saga.Manager.Scripting", scriptingSettings); //EVENTS EventSettings eventSettings = new EventSettings(); eventSettings.FolderItems.Add(new FactoryFileElement("~/eventlist.csv", "text/csv")); eventSettings.Provider = eventprovider; b.Sections.Remove("Saga.Factory.Events"); b.Sections.Add("Saga.Factory.Events", eventSettings); //QUUESTS QuestSettings questSettings = new QuestSettings(); questSettings.Directory = "../Quests/"; questSettings.SDirectory = "~/Scenario.Quests/"; questSettings.Provider = questplugin; questSettings.ScenarioProvider = scenarioquestplugin; b.Sections.Remove("Saga.Manager.Quest"); b.Sections.Add("Saga.Manager.Quest", questSettings); //DATABASE SETTINGS DatabaseSettings databaseSettings = new DatabaseSettings(); databaseSettings.Database = databasename; databaseSettings.Username = databaseusername; databaseSettings.Password = databasepassword; databaseSettings.Port = dbport; databaseSettings.Host = dbhost; databaseSettings.DBType = dbprovider; b.Sections.Remove("Saga.Manager.Database"); b.Sections.Add("Saga.Manager.Database", databaseSettings); //SAVE CONFIGURATION AND REFRESH ALL SECTIONS b.Save(); //REFRESH ALL SECTIONS ConfigurationManager.RefreshSection("Saga.Factory.SpawnMultiWorldObjects"); ConfigurationManager.RefreshSection("Saga.Manager.Database"); ConfigurationManager.RefreshSection("Saga.Manager.Quest"); ConfigurationManager.RefreshSection("Saga.Manager.Scripting"); ConfigurationManager.RefreshSection("Saga.Factory.Events"); ConfigurationManager.RefreshSection("Saga.Factory.SpawnWorldObject"); ConfigurationManager.RefreshSection("Saga.ServerVars"); ConfigurationManager.RefreshSection("Saga.Manager.NetworkSettings"); ConfigurationManager.RefreshSection("Saga.Manager.ConsoleSettings"); ConfigurationManager.RefreshSection("Saga.Factory.Portals"); ConfigurationManager.RefreshSection("Saga.Factory.CharacterConfiguration"); ConfigurationManager.RefreshSection("Saga.Factory.Addition"); ConfigurationManager.RefreshSection("Saga.Factory.Spells"); ConfigurationManager.RefreshSection("Saga.Factory.StatusByLevel"); ConfigurationManager.RefreshSection("Saga.Factory.Warps"); ConfigurationManager.RefreshSection("Saga.Factory.Zones"); ConfigurationManager.RefreshSection("Saga.Factory.Items"); ConfigurationManager.RefreshSection("Saga.Factory.Weaponary"); ConfigurationManager.RefreshSection("Saga.Factory.SpawnTemplate"); Console.WriteLine("Everything configured"); } }