private void OnActionPerform(EntityUid uid, ServerUserInterfaceComponent component, OpenUiActionEvent args)
        {
            if (args.Handled || args.Key == null)
            {
                return;
            }

            if (!TryComp(args.Performer, out ActorComponent? actor))
            {
                return;
            }

            if (!component.TryGetBoundUserInterface(args.Key, out var bui))
            {
                return;
            }

            bui.Toggle(actor.PlayerSession);
            args.Handled = true;
        }