void onClick_Enter_Btn(GameObject caster) { SelectUserInfo cur = GetRoleInfoByIndex(m_iCurIndex); if (!Application.isEditor) { uint mapid = cur.mapid & 0xFF; if (!KHttpDown.Instance().SceneFileExists(mapid)) { //打开下载界面 DataManager.Manager <UIPanelManager>().ShowPanel(PanelID.DownloadPanel); return; } } if (null != cur) { ServerStatusParam status = DataManager.Manager <LoginDataManager>().CurServerState; if (status.state == ServerLimit.ServerLimit_Free) { Log.Info("enter game, role index: " + cur.id); if (cur.del == 1) { TextManager Tmger = DataManager.Manager <TextManager>(); string des = Tmger.GetLocalFormatText(LocalTextType.RecoverRole_Tips_5, cur.name); Action yes = delegate { ReqEnter(cur.id); }; TipsManager.Instance.ShowTipWindow(TipWindowType.YesNO, des, yes, null, title: Tmger.GetLocalText(LocalTextType.Local_TXT_Tips), okstr: Tmger.GetLocalText(LocalTextType.Local_TXT_Confirm), cancleStr: Tmger.GetLocalText(LocalTextType.Local_TXT_Cancel)); } else { ReqEnter(cur.id); } } else { TipsManager.Instance.ShowTips(status.msg); Engine.Utility.Log.Error(status.msg); } } }
void OnLoadScene(GameObject go) { // 隐藏登录界面 DataManager.Manager <UIPanelManager>().HidePanel(PanelID.LoginPanel); // 隐藏等待窗体 DataManager.Manager <UIPanelManager>().HidePanel(PanelID.CommonWaitingPanel); List <GameCmd.SelectUserInfo> lstRoleList = DataManager.Manager <LoginDataManager>().RoleList; if (lstRoleList.Count <= 0) { //创建界面 //PanelManager.Me.ShowPanel(PanelID.CreateRolePanel); DataManager.Manager <UIPanelManager>().ShowPanel(PanelID.CreateRolePanel); } else { DataManager.Manager <UIPanelManager>().HidePanel(PanelID.CreateRolePanel); SelectUserInfo userinfo = lstRoleList[0]; ServerStatusParam status = DataManager.Manager <LoginDataManager>().CurServerState; //角色选择界面 if (userinfo.lastofftime == 0 && userinfo.name.Equals(LoginDataManager.createRoleName) && status.state == ServerLimit.ServerLimit_Free) { UserData.CurrentRole = userinfo; DataManager.Manager <LoginDataManager>().CreateRoleToSDK(); StepManager.Instance.OnBeginStep(Step.LOAD); NetService.Instance.Send(new stSendPhysicalAddressSelectUserCmd() { mac = Cmd.ConstDefine.DEFAULT_MAC, }); NetService.Instance.Send(new stClientMachineInfoSelectUserCmd() { adapterinfo64 = "", cpuinfo128 = "", meminfo64 = "", }); NetService.Instance.Send(new stLoginSelectUserCmd() { data = new ImageCheckData(), charid = userinfo.id, mapid = 1, }); DataManager.Manager <LoginDataManager>().LastLoginCharID = userinfo.id; //wbw ///创建了角色 StepManager.Instance.m_bIsNewRoleLogin |= StepManager.IS_NEW_ROLE_LOGIN.LOGIN; LoginDataManager.createRoleName = ""; } else { DataManager.Manager <UIPanelManager>().ShowPanel(PanelID.ChooseRolePanel); if (status.state != ServerLimit.ServerLimit_Free) { TipsManager.Instance.ShowTips(status.msg); Engine.Utility.Log.Error(status.msg); } } } }