Esempio n. 1
0
    string GetSortModeString(ServerSortMode mode)
    {
        switch (mode)
        {
        case ServerSortMode.None:
            return("nothing");

        case ServerSortMode.PlayerCount:
            return("player count");

        case ServerSortMode.ServerName:
            return("server name");

        case ServerSortMode.Status:
            return("server status");

        case ServerSortMode.Version:
            return("server version");
        }
        return("nothing");
    }
Esempio n. 2
0
    void SortServers(ServerSortMode mode, bool changeReversal)
    {
        switch (mode)
        {
        case ServerSortMode.ServerName:
            serverList = serverList.OrderBy(x => x.hostData.gameName).ToArray();
            break;

        case ServerSortMode.Status:
            serverList = serverList.OrderBy(x => x.status).ToArray();
            break;

        case ServerSortMode.PlayerCount:
            serverList = serverList.OrderByDescending(x => x.hostData.connectedPlayers).ToArray();
            break;

        case ServerSortMode.Version:
            serverList = serverList.OrderByDescending(x => x.versionFloat).ToArray();
            break;
        }
        if (changeReversal)
        {
            if (currentSortMode == mode)               //Reverse the list
            {
                isSortingReversed = !isSortingReversed;
            }
            else
            {
                isSortingReversed = false;
            }
        }
        if (isSortingReversed)
        {
            serverList = serverList.Reverse().ToArray();
        }
        currentSortMode = mode;
    }