public Credentials(string database, ServerSet servers, string username, string password) { this.Database = database; this.ServerSet = servers; this.Username = username; this.Password = password; }
public Credentials(string database, ServerSet servers, string username, string password) { Database = database; ServerSet = servers; Username = username; Password = password; }
public void ServerConfig(string server, string config) { if (isGet) { return; } if (GetServer.Name != server) { return; } isGet = true; var temp = JsonConvert.DeserializeObject <ConfigOBJ>(config); Dispatcher.Invoke(() => temp = new ServerSet(temp).Set()); var temp1 = new TranObj { command = DataType.set, message = JsonConvert.SerializeObject(temp) }; IMinecraft_QQ.Main.Server.Send(temp1, new List <string> { server }); isGet = false; }
protected override void OnStartAffer() { TimeListener.Append(PlanConfig.EveryMinutePlan(MsgDispatcher.Dispatcher, "Dispatcher", "00:00", "23:59", 1)); TimeListener.Append(PlanConfig.EveryMinutePlan(DoEveryDayRefreshDataTask, "EveryDayRefreshDataTask", "00:00", "23:59", 600)); //TimeListener.Append(PlanConfig.EveryDayPlan(DoEveryDayRefreshDataTask, "EveryDayRefreshDataTask", "03:10")); ServerSet.LoadServerConfig(); RankingFactory.Add(new LevelRanking()); //RankingFactory.Add(new GuildRanking()); RankingFactory.Start(60); // 设置竞技场排行不刷新 Ranking <UserRank> levelRanking = RankingFactory.Get <UserRank>(LevelRanking.RankingKey); levelRanking.SetIntervalTimes(int.MaxValue); //// 设置公会排行不刷新 //Ranking<GuildRank> guildRanking = RankingFactory.Get<GuildRank>(GuildRanking.RankingKey); //guildRanking.SetIntervalTimes(int.MaxValue); LevelRankingAllServerSet.LoadServerRanking(); }
public Credentials (string database, ServerSet servers, string username, string password) { this.Database = database; this.ServerSet = servers; this.Username = username; this.Password = password; }