private void LoadLevel() { foreach (LevelPiece piece in StoreLevel.levelPieces) { ServerSend.SpawnLevelPiece(id, piece); } foreach (Ball ball in Ball.balls.Values) { ServerSend.BallSpawn(id, ball); } }
private void Awake() { id = nextId++; balls.Add(id, this); ServerSend.BallSpawn(this); }