/// <summary>
    /// 发送位置信息
    /// </summary>
    private void SendPosSync()
    {
        Debug.Log("发送同步包");
        var item = new PlayerStatePackClient();

        item.angle_deg   = current_Angle_deg;
        item.position    = transform.position;
        item.speed       = current_speed;
        item.CurrentTime = Time.time;
        ServerSample.GetInstance().SendPack(item);
        RecordLastSync(item);
    }
 public void Start()
 {
     ServerSample.GetInstance().ReceivePack += ReceivePack;
 }