public static void MessageReceived(HS_SocketDataWorker sdw, string message) { JsonDataMessage request = JsonDataMessage.Parse(message.Trim()); Log(message); if (request.Data1 == "login") { clients[sdw].userid = request.Data2; //TODO make this async Log("API call"); string stringResponse = NetUtil.PostSynchro(Settings.Current.InternalTokenLookupUrl, new Dictionary <string, string> { { "code", Settings.Current.InternalApiAccessCode }, { "userid", request.Data2 } }); Log("Response: " + stringResponse); ServerResponse response = ServerResponse.Parse(stringResponse); clients[sdw].symkey = response.Data1; Log("Sym token: " + response.Data1); sdw.Symkey = response.Data1; JsonDataMessage readyRequest = new JsonDataMessage("ready"); Log("User joined, sending ready message: " + readyRequest.Json); sdw.Send(readyRequest.Json); legacy2PlayerQueue.Enqueue(sdw); } CheckGameStart(); }
static void MessageReceived(HS_SocketDataWorker sdw, string message) { //Decrypt string json = RSAHandler.Decrypt(private_key, message); LoginRequest request = LoginRequest.Parse(json); Console.WriteLine(json); //Check login //TODO make this async string stringResponse = NetUtil.PostSynchro(Settings.Current.InternalLoginUrl, new System.Collections.Generic.Dictionary <string, string>() { { "code", Settings.Current.InternalApiAccessCode }, { "userid", request.Username }, { "password", request.Password }, { "key", request.Key } }); ServerResponse response = ServerResponse.Parse(stringResponse); Log(stringResponse); if (response != null) { if (response.Result == "success") { Log("success sending back"); string sec = Convert.ToBase64String(TDESHandler.Encrypt(request.Key, stringResponse)); sdw.Send(sec); } else { } } }
public void LoginMessageReceived(HS_SocketDataWorker sdw, string message) { try{ string MSG = TDESHandler.Decrypt(sym_key, message); Debug.Log("Message received: " + MSG); ServerResponse response = ServerResponse.Parse(MSG); msg = response.Result; userid = response.Data1; //TODO close the socket //TODO check result with json GameServerLogin(); } catch (Exception e) { Debug.Log(e.ToString()); } }