// Called to indicate that the region is going away.
 public void RemoveRegion(Scene scene)
 {
     if (m_enabled)
     {
         m_keepalive.running = false;
         GetServerManager(scene).Channel.Close();
         GetServerManager(scene).Dispose();
         m_server.stop();
     }
 }
Esempio n. 2
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        public void Close()
        {
            if (m_enabled)
            {
                m_keepalive.running = false;
                m_keepalive_t.Abort();

                m_server.stop();
            }
        }
 public bool Stop()
 {
     try
     {
         if (_server.isRunning())
         {
             _server.stop();
             SetConf("boot", "false");
         }
         return(true);
     }
     catch
     {
         return(false);
     }
 }