private void EliminateDisconnectedPlayer(Player player) { RemovePlayer(player); ServerPlayerEliminated?.Invoke(player); }
private void EliminatePlayer(Player player) { DespawnPlayer(player); ServerPlayerEliminated?.Invoke(player); }
private void EliminateDisconnectedPlayer(Player player) { RemovePlayer(player); ServerPlayerEliminated?.Invoke(player); }
private void EliminatePlayer(Player player) { DespawnPlayer(player); ServerPlayerEliminated?.Invoke(player); }