Esempio n. 1
0
    void CreateRandomMatchmakingServer()
    {
        string serverName     = ChatHandler.Instance.ChatUsername + "'s Server";
        string mapQueueString = "City#0~Greenlands#1~City#2~Greenlands#0~City#1~Greenlands#2";

        ServerOptions.CreateRoom(serverName, mapQueueString);
    }
 void DrawCreateRoomButton()
 {
     if (GUI.Button(new Rect(40, Screen.height - 80, Screen.width - 80, 40), "Create Room", Styles.DarkButton))
     {
         if (m_ServerName == "")
         {
             RoomMenu.ShowPopupMessage("Please enter a name");
         }
         else if (m_MapQueue.Count == 0)
         {
             RoomMenu.ShowPopupMessage("Please add a map to the map queue");
         }
         else
         {
             ServerOptions.CreateRoom(m_ServerName, MapQueue.ListToString(m_MapQueue));
         }
     }
 }
Esempio n. 3
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    void CreateSqlMatchmakingServer()
    {
        string serverName = ChatHandler.Instance.ChatUsername + "'s Server";

        ServerOptions.CreateRoom(serverName, MapQueue.ListToString(m_MatchmakingMapQueue), m_PlayerSkill);
    }
Esempio n. 4
0
    /// <summary>
    /// If no suitable room was found through room properties matchmaking, we just create a new one
    /// </summary>
    void CreateRoomPropertiesMatchmakingServer()
    {
        string serverName = ChatHandler.Instance.ChatUsername + "'s Server";

        ServerOptions.CreateRoom(serverName, MapQueue.ListToString(m_MatchmakingMapQueue));
    }